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My New Favorite Luck: 6/9/2014 16:44:13


Vulpes
Level 56
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Attack Kill Rate 50%
Defense Kill Rate 55%
0% Weighted

What happens:

- 2x kills x 100%
- 1.5x kills x 50%
- 4v2 leftovers seem to be 3 armies (2 movable) every time

I dislike 3v2s working 100% of the time. I dislike 3v2s being reliable 80% of the time. I prefer 4v2s being the first 100% and 3v2s being 50-50 risks, without one guy winning because his leftovers enable him to do more. I also dislike having to rely on the calculator for things.

Let's simplify the risk element in WL to 0%, 50% or 100%. 0% and 100% (straight round 0%) is too mechanical. 50% kill and 55% defense at 0% weighted is a good new option. No more clicking on the calculator is needed and risk is reduced but not fully.

Try your favorite templates with these settings. You will notice that play will win the games more and luck will take a back seat.

Edited 6/9/2014 16:45:02
My New Favorite Luck: 6/9/2014 17:22:34


Vulpes
Level 56
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I made games with Gnuff, Sze, dead piggy, and Timi to have some fun.
My New Favorite Luck: 6/10/2014 01:46:15


professor dead piggy 
Level 59
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Cool
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