I'm trying to use a different map than those often use in (real time) strategy games, but when I was looking around on the Map Development threads, people were talking about how some maps don't work well with strategy. How can I identify those bad maps? Does anybody have an idea for a good map I could use?
I disagree Belgian. It's a great map, but it's too big and the bonus values are unbalanced and super-bonuses aren't generally used. Also one side of the map seems to have stolen all the choke-points, so it doesn't suite the type of play we're talking about.