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Better tournament team-building: 1/2/2013 21:36:48

The Duke of Ben 
Level 55
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I would like to make a new topic on Uservoice, but I'm not sure what a good solution to this problem would be, so I've come here to solicit ideas.

The problem is in creating teams for team-based tournaments. I want to be able to join tournaments with people I know and work well with. I want to avoid random people joining my team and then getting booted from every game or [insert other thing that bad teammates do here]. The only good way to make a team with people you know is to create the tournament and get your entire team together before sending out general invites. If you get an invite to an already existing tournament, the chances that you will be able to get a full team together drops significantly, and is nearly zero if any of your preferred players are not on the site frequently.

I don't think that being able to reserve spots is a good solution, because that could allow individuals to stall tournaments.

One possible solution is to have full teams queue together, and not allow individuals to queue without a team. That naturally deters or inhibits individuals from ever joining tournaments with teams.

What other options do we have that allow teams to consistently form when they want to, without preventing people from joining tournaments if they want to queue alone?
Better tournament team-building: 1/2/2013 22:26:04


Ⓖ. Ⓐrun 
Level 57
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I'd like to be able to reserve spots for say, five days (to stop abuse).

Another feature I'd like to see is team chat in tournaments. I think this could be a really handy tool to get players to swap teams.
Better tournament team-building: 1/2/2013 22:30:19


[REGL] Pooh 
Level 62
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Fixing the invites...

1) Invite w/pre-req's: Make it sot that only the host can invite someone that doesn't meet the host's pre-req's. Anyone else is free to invite anyone they wish as long as the open seat pre-req's for that person are met.

2) Limit Invite Chains: If Host invites A, B, and C, then they can each invite their friends 1, 2, and 3... however, 1, 2, 3 cannot further invite any more people until the host opens invitations. Now, invites can spread like a virus and good seats fill up with not good players quickly.

3) Limited Time Reservations: Reservations only last for 24 hours (maybe make reservations a member feature?), or make it so that reserved spots can be filled if there are no more open spots available.

4) Game Create style Invite List: The tournament invite screen could have the same interface as the Game Create screen.
Better tournament team-building: 1/2/2013 23:02:08


{rp} General Mac 
Level 53
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Yep This has been a problem for a while now. however like you im not sure what the answer is.

i think maybe the only way would be to reserve the space for say 24 hours. However to stop the tournament stalling this feature could only be available up until say 90%-95% of the tournament is full. Once we get to this stage no more reservations can be made

this should help the tournament start at roughly the same speed as they do now
Better tournament team-building: 1/3/2013 11:10:30


ps 
Level 61
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faster way to achieve this is to code your own CLOT and have the folks who join do a checklist of who they wouldnt mind partnering up with.
Better tournament team-building: 1/3/2013 13:42:35


Ⓖ. Ⓐrun 
Level 57
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However, recently I have had more success making clan teams-I got a 10v10 team and a 4v4 team with no complaints :)
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