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A new map: 1/6/2013 00:08:05

Methex
Level 2
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I have made two (not very good)maps, and was wondering if anyone thought my third was good. I purposely left the bonuses on 0, because I think that whoever uses it should choose how powerful each bonus is.

http://warlight.net/SinglePlayer.aspx?PreviewMap=17893
A new map: 1/6/2013 00:46:50


zach 
Level 56
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The groups of 4 squares in the top and botton rows don't connect to anything. That limits any meaningful combat to the middle rows.
A new map: 1/6/2013 01:12:50


Huruey • apex 
Level 9
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They do. Check again, Z-Dog, they're teleporters ;)

I really like it. Nice idea. Well done! :)
A new map: 1/6/2013 06:24:20

Methex
Level 2
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Thanks. I was going for something fairly original.
A new map: 1/6/2013 08:20:29

Methex
Level 2
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Now public.
A new map: 1/6/2013 20:13:01


Ironheart
Level 54
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Looking forward to playing a proper game on this,i might have to borrow the idea for a map(of course i will give credit to you).
A new map: 1/6/2013 21:50:40

Methex
Level 2
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Fine with me Ironheart.
A new map: 1/6/2013 21:56:18

Methex
Level 2
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What colour are you? I can invite you to a game
A new map: 1/6/2013 21:57:53

Methex
Level 2
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Wait, found you. Never mind!
A new map: 1/6/2013 22:00:48


zach 
Level 56
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Oops :)
It looks fun. Especially for only your third map.
A new map: 1/6/2013 22:07:18

RvW 
Level 54
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Unfortunately it's already been published, so I'm not sure how useful this still is...

Why not place the teleporters right next to the square they teleport to? Their actual "geographical" location is meaningless anyway; the only thing that matters is what connections exist. So, why not make the map easier to play by placing territories in locations which "make sense"?

I understand your idea for making people decide bonus values themselves, but remember, even if you do set values for bonuses, game creators can still change them! By not setting a default value, you force every single player to either assign bonuses each time they create a game, or for everyone to make a custom scenario for your map with bonus values. This seems very impractical...
A new map: 1/6/2013 23:40:36

Methex
Level 2
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I see what you mean, but I did not know what to make them. And as for the "teleporter idea", I wanted to be original, and I did not want to make it too easy. If you are refering to putting teleporter A and B (for example) next to each other, then I would say that some of the bonuses would be too easy to get to.
A new map: 1/6/2013 23:50:02

Methex
Level 2
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Forgot to read the first line of your post. Yeah, I agree with you. It has lost some use, but now it has a new use; promotion.
A new map: 1/11/2013 07:54:18

Methex
Level 2
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Finished making a second version that has a similar concept, but a different layout.
This time, I made the bonuses with a default number.

Here is the link; http://warlight.net/SinglePlayer.aspx?PreviewMap=18158
A new map: 1/11/2013 14:43:48


Min34 
Level 63
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Woah, very interesting map, invite me for a test game :D
A new map: 1/11/2013 22:12:50

Methex
Level 2
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Already "Pending Public", but I will when it is Public
A new map: 1/11/2013 23:22:01


Ironheart
Level 54
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Its good but you should change the blue boxes that are territories to a lighter blue or different colour because they seem like they are highlighted too when you click a territory or bonus.Also i like the distribution modes really good map.
A new map: 1/12/2013 09:33:12

Methex
Level 2
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Thanks for the nice comments!!!
Posts 1 - 18 of 18