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SVG Updates - Existing Map - Castles: 2/9/2013 07:41:32


[REGL] Pooh 
Level 62
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http://warlight.net/Map?ID=5052

I'm fixing some of the errors, but would rather not reload inkscape onto my computer.

Need about 10-15 min of SVG Editing to fix some errors. Anyone interested?
SVG Updates - Existing Map - Castles: 2/9/2013 11:48:10


Min34 
Level 63
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If nobody else wants this, then I`ll do it. (my internet on my laptop, which has inkscape on it, is quite slow, so it would take me a bit longer)
Tell me what needs to be changed in a mail or something. Make a game with me if you want any information (like mail).
SVG Updates - Existing Map - Castles: 2/13/2013 05:03:03


[REGL] Pooh 
Level 62
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So, looking for some ideas on how to quickly/efficiently fix the jump connections over the moats/castle walls.

Any suggestions?

Per the Warlight Map Rules, non-connecting territories that are adjacent, need to be clearly indicated (Paraphrasing)
SVG Updates - Existing Map - Castles: 2/20/2013 02:27:49


[REGL] Pooh 
Level 62
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Going Public:
http://warlight.net/SinglePlayer.aspx?PreviewMap=19066

Definately appreciate all the help from mda for testing/svg editing, but would also appreciate any 2x checking of the following:
-Territory Names
-Bonus Names
-Connections
-any other recommendations for the map, to include the new distribution methods.
Posts 1 - 4 of 4