Europe 2050
For the last month or so i have been making my latest map: Europe 2050. It shows a possible insight into what Europe could look like in 40 years time. It may go to extreme lenghts but all changes have been looked into though current and past political relationships between nations. The map is currently going though testing and should be availible in the enxt few days.
View Map Here:
http://warlight.net/SinglePlayer.aspx?PreviewMap=19418
New Distribution Modes
With the release of the Europe 2050 map i am also releasing 5 new distribution modes designed for specfic game types, so game organisers can quickly design roleplay and designed games much more quickly with alot less knowlage of how to do so. Information on the 5 new modes are as follows;
Strategic
Strategic is a mode which has featured on some of my previouse maps including Solar System and Falkalnd Islands. It includes a spread out selection of starting positions that aim to give everyone a fairer chance.
Political (Basic)
Political mode has also featured on a few of my maps but has now been reinvented into 2 modes. Political Basic is where 1 province from each country is selected into distribution, with fairty added. It is the ultimate mix of roleplay and strategic!
Political (Roleplay/Full)
Political Roleplay/Full is as the name suggests a full on roleplay design where larger countrys are started off fully controlled. Country must use politics and diplomacy to get controll of smaller neutral countrys.
Apocolypse Vengence
A mix of 2 great game modes, Infection and Plaque. One player starts off as a quickly growing zombie plaque, the other remaining medicalm teams of the world must team togever to defeat it. But once the plaque is defeated there is nothing to stop another medical team to take controll of it and use it fro there own purposes...
Jailbreak
One player is the 'guard' they own a small permiter around the 'prisoners' which are in the middal. However the guard ahs little or no bonuses and so must quickly exspand while fighting off the ever restless prisnors beacouse sooner or latter there going to get out, and when they do there going to need to be recontained!
Overview
The new distibution modes require some change to bonuses in custom game but it will reduce creation time by over 60%. I will be running many games with these new modes and if they are succesfull then they will be implimented into some of my older maps as well as new maps i release.