<< Back to Warzone Classic Forum   Search

Posts 31 - 50 of 86   <<Prev   1  2  3  4  5  Next >>   
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 22:10:46


Genghis 
Level 54
Report
Government
Many technologies offer new government types. Government is a supplement to your economy at times, but it mainly affects your science and diplomacy.

Here are some technologies to look into for changing up your government.

Organization-Anarchy-Monarchy-Republic-Freedom-Slavery-Oppression-Theocracy-Equality

Organization and Anarchy open up Class System and Anarchy, respectively. Monarchy opens up Monarchy. Republic and Freedom open up Republic and Democracy, respectively. Slavery and Oppression open up Empire and Anti-Democracy respectively. Theocracy and Equality open up Theocracy and Free Market respectively.

Anarchy - No science is generated, get only 60% of your usual income ( revolution technology opens up 100% income during revolutions, and you revert to anarchy as intermission while switching gov't). However, you can attack without declaring and are not bound by any rules.

Class System - For every territory worth 1-2 armies you control, get +3 income. For every territory worth 3-5, get -1 income.

Monarchy - +20% Income. Get 80% of your normal income if you are at war with someone who has Free Market, Republic or Democracy.

Republic - Gives you +20% income if you own less than 6 territories. Lose 200 gold if you start a revolution.

Democracy - For every territory worth 3 - 5 armies, gain +3 income. For every territory worth 1-2 armies you control, get -1 income.

Empire - +30 Income if you control land once owned by another culture. +20% Income if you control land that is separated by water. Go down to 70% science generation.

Anti-Democracy - Gain +0.1 income for every army you control. Lose 1 income for every territory you control. +10% Science.

Theocracy - If you are Mono/Poly, gain +40% science, but lose 40% income. If you are NOT Mono/Poly, gain +30% Income, but lose 50% Science.

Free Market - +10% Income for every territory that does not have more than 1 armies on it. -5% income for every territory that has more than 1 armies on it.

You can mix and match government types! Researching Freedom, Tolerance and Polytheism all allow you to add one more government type to your Gov't. However, revolutions last one turn longer after researching any one of these ( research all 3? 6 turn revolutions :-( )
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 22:25:50


Genghis 
Level 54
Report
tl;dr for you?


That's not even half of it! It's actually more like two-thirds.
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 23:06:33


Genghis 
Level 54
Report
Barbarians, Era Advances and Projects

Barbarians are an interestingly play. They are forever stuck in a special government all their own, " Barbarism ". Barbarism doesn't allow for any science generation to occur. You forever gain a fixed stream of income. You have no army stack caps and pay 50% upkeep for your army.

Era Advances
Moving into a new era has stellar advantages! This includes opening up International Projects, acquiring Golden Ages, technologies not tailored to the tech tree and a large set of possible anomalies! Here are some basic era advance bonuses.

Stone ---> Copper
Golden Age for the first to advance.
After all have advanced to Copper, the Barbarians become much more powerful.
+10% income for advancing.
Copper ---> Bronze
Golden Age for then first to advance.
Silver Age for anyone else who advances.
Discover Technology Shipbuilding, which allows you to construct basic boats if lumber is around you.
Bronze ---> Iron
A Powerful Army for the first to advance.
Discover Technology Bigger Ships, increasing Naval Trade Routes' profitability by 200% if a concentration of silk/linen etc. is in your area.
Barbarians become even stronger.

International Projects
Each era unlocks a world wonder project that the whole word can participate in!
Stone unlocks Stonehenge ( 100 )
Copper unlocks Pyramids ( 200 )
Bronze unlocks Hanging Gardens ( 300 )
Iron unlocks Parthenon ( 400 )

To construct these projects, you must devote either 10%, 20%, 50%, or 100% of your science to construction. The highest donors will not only host the wonder, but also acquire its benefits! People who assist will receive beneficial bonuses as well.

Stonehenge Benefits
Biggest Donor : Can view all civilizations once. Acquire technology " Calendar ".
Other Donors : Can view 1 civilization.

Pyramids Benefits
Biggest Donor : Enter a Golden Age. Receive a +20% Income boost.
Other Donors : Either enter a Silver Age or receive a large lump sum of money.

Hanging Gardens Benefits
Biggest Donor : + 2 Trade Routes ( before bonuses applied ). Trade routes +50% more valuable.
Other Donors : +2 Trade Routes.

Parthenon Benefits
Biggest Donor : Enters a Silver Age. Enrolls a barbarian tribe of their choosing into their empire ( they become the Empire's vassal ).
Other Donors : Enter a Silver Age.

The Biggest Donor chooses a territory to place his World Wonder. If this territory is ever taken, the new controller acquires its benefits.

Edited 9/23/2014 23:07:05
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 23:19:52


Genghis 
Level 54
Report
Research, Income, Golden and Silver Ages

The normal research income is 10, but you receive +10 for every era advance. For every territory, you get +1. You require a normal gold income of 10, but +10 for every era advance. For every territory, you get +2. Depending on how you want to divvy up your income, you'll be spending it on upkeeps, devoting it to science or stocking it up for a time of need.

Ages
A Golden Age ups your research by +50% for 5 turns (round up). They also give you a much lesser chance of catastrophic anomalies and a better chance of beneficial anomalies. Internal happiness is greatly increased and income is increased by +10%.

A Silver Age ups your research by +20% for 10 turns(round down). They give you a slightly lesser chance for catastrophic anomalies, but less of a chance for beneficial ones either. Internal Happiness is higher than normal, and income is increased by +10%.
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 23:21:16


Genghis 
Level 54
Report
Military Upkeep

For every frontline army you have, you'll need to devote 0.5 gold to it every turn. For every constable army, you must devote 1 gold to it every turn.
Birth of Civilization: A Roleplaying Scenario: 9/23/2014 23:36:01


Genghis 
Level 54
Report
Cultural/Regional Traits/Bonuses
Italian Kingdom
---------------
Acquire Shipbuilding and Bigger Ships one era advance earlier. ( Already mentioned trait above).
Starting Tech = Basic Tactics

Greek City-State
----------------
Technology costs for Organization, Anarchy, Representation and Republic halved. Technology costs for Freedom and Monotheism doubled.
Starting Tech = None ( After researching Republic, you may acquire a new technology that you could already research )

Egypt
----------------
Acquire a construction bonus of +40% whenever you are building the Pyramids. -20% construction penalty for building any other project. ( Trait already mentioned above ).
Starting Tech = None ( Acquire Horseback Riding after Researching Absolute Monarchy )

Mesopotamian City-State
----------------
+10% Science if you follow Polytheism.
Starting Tech = Anarchy

Mesopotamian Kingdom
----------------
-40% Military Upkeep during the Bronze Age. +20% Technology Costs for Representation, Republic, Freedom and Horseback Riding.
Starting Tech = Absolute Monarchy

Mesopotamian Empire
-----------------
+1 Movement for stacks with horses. Do not receive a movement bonus from Jihad.
Starting Tech = None ( Acquire Slavery immediately after researching Freedom or Law )

Indian Culture
-----------------
+1 Initial Trade Route. ( Trait already mentioned above ).
Starting Tech = Organization

Chinese Dynasty
-----------------
Golden Ages yield +40% income. Silver Ages do not give Research bonuses. Cannot use horses for your stacks. Acquire Law after you research the appropriate techs.
Starting Tech = Absolute Monarchy
Birth of Civilization: A Roleplaying Scenario: 9/24/2014 06:08:31


Polakillo
Level 57
Report
Im in if possible =)

have you ever played hearts of iron?? :P
Birth of Civilization: A Roleplaying Scenario: 9/25/2014 06:04:26


Latnox 
Level 60
Report
I see someone played Civilization :)
My favorite part is CIV IV Beyond the sword.

Do you think, that If I played a game alot, can I figure out rules without reading EVERY single post? :)
Birth of Civilization: A Roleplaying Scenario: 9/25/2014 13:34:16


Genghis 
Level 54
Report
I like civ, but you'll notice the clear distinctions. I'd recommend you at least skim the posts. After I get done making a rough draft scenario, I'll underline the most important stuff.

Edited 9/25/2014 13:34:29
Birth of Civilization: A Roleplaying Scenario: 9/29/2014 04:07:53


Genghis 
Level 54
Report
Alright, after studying a few maps, I finally got an image of what I want for my scenario! The mapmaking will begin tomorrow, guys.

Possible Expansions on the Ideas Presented !?!?

20th Century
16th-19th Centuries : Days of Imperialism
New Millennium
First Millenium AD
Pax Romana
The Great Schism : 10th - 16th Centuries AD
Sengoku Japan
Common Sense : American Revolution, French Revolution, War of 1812, Napoleonic Wars, US-Mexican War and American Civil War
Rise of Mongolia
The War on Terror
The Eternal War
Post-Apocalyptia : 2450 AD
Robot Revolutions

As you can see, there's endless possibilities of where to branch off to with this! It's great to hear any feedback or support. To reaffirm my earlier statement, just a little longer and this show will be on the road.
Birth of Civilization: A Roleplaying Scenario: 9/29/2014 10:01:50


Latnox 
Level 60
Report
Well, with technologies and nations you've introduced, I don't see how we can start later than in middle age. Unless every nation is going to have half of the tech tree discovered from the very begging..
Birth of Civilization: A Roleplaying Scenario: 9/29/2014 21:41:05


Genghis 
Level 54
Report
This is only a starting template. As I move toward another, similar scenario, I'll either build a new tech tree from the ground up or borrow from previous ones. Other civilizations will have to be introduced for this to reach my true aspirations.
Birth of Civilization: A Roleplaying Scenario: 9/30/2014 03:48:18


Genghis 
Level 54
Report
A Few Notes on how These Other Ideas will be Different from the Current Template :

Examples for this lecture :
Common Sense
The Great Schism
The Eternal War
Pax Romana
The War on Terror

While these mechanics may seem confusing, they'll be a breeze once you practice them consistently. Pax Romana will be almost like the current template! Aside from stronger barbs, a few large empires and slightly larger armies, this will have a nearly identical tech tree where players all start out with a certain set of techs.

While some scenarios will encapsulate large windows of time ( Pax Romana, The Eternal War ) and some will cover moderate eras ( Great Schism ), scenarios like The War on Terror or Common Sense will feature a pretty narrow spectrum of years. Common Sense covers roughly 90 years, while the War on Terror will only go through 20! Luckily, turns will take up fewer and fewer years/months to compensate for the lack of them.

Some scenarios will feature recycling of previous tech trees ( Pax Romana, The Great Schism ), others will have entirely independent trees ( The Eternal War ) or will build foundations for new tech trees ( The War on Terror ).

Some mechanics will be taken out for certain situations ( trade, science or upkeep, etc. ) and some may be added in for certain scenarios ( city system, chances of success at things like Revolutions or completely redone victory system, etc. ).
Birth of Civilization: A Roleplaying Scenario: 9/30/2014 04:18:29


Genghis 
Level 54
Report
Victory Routes

Before we head into the Birth of Civilization game in the coming days, here are ALL the possible Victory Routes. Note that many of these victories are subject to change throughout playing the game.

General Victory Routes
Victories that everyone can attain.

Paradise
---------------------
Your civilization is extremely productive, unimaginably content and the envy of others. Often achieved during Golden Ages, after greatly successful wars or if you manage to dwarf the scientific researching of other cultures.

Economic
---------------------
Your civilization has over +500 income OR you have over 10,000 gold. Often achieved during Golden Ages, after a great plunder of another rich nation or by having massive money sources.

Universal Trade
---------------------
If you manage to set up a trade route with every person playing ( after sailing, you can trade with any coastal nation so long as you have available trade routes, with Co-Existence you can trade with any peaceful nation regardless of borders or available trade routes ), you win. Often achieved during Revolutions, periods of peace or during years where other nations are desperate to recover from war ( or are in a war ).

Diplomatic
---------------------
You are voted as the Emperor of the Known World.

Domination
---------------------
You have united the entire Known World ( excluding Barbarians ) under one Banner. Often achieved by early warmongers, friendly traitors or scientific powerhouses.

Religious
---------------------
At least 80% of the known world's populations practice your religion ( when given the option of Monotheism/Polytheism, you are also required to either found your own Mono/Polytheistic Religion or practice another's ).

Region Specific Victory Options

Italian Cultures
Roman Empire - Control all of Italy, the Greek region and Anatolia ( Turkey ).

Chinese Dynasty
Silk Road - If you can infect every other culture in the world with a plague ( aside from a Chinese Dynasty ).

Indian Culture
Ahsoka's Conquest - ( can only be achieved before Iron Age ) Conquer all other Indian Cultures, conquer 1 Chinese Dynasty, Conquer a Mesopotamian culture of any sort and have a trade route with either Egypt, an Italian Culture, or a Greek City State.

Mesopotamian [ Insert Kingdom, Empire or City State ]
Epic of Gilgamesh - ( can only be achieved after researching slavery and before researching Jihad ) Get into 3 revolutions in a row, help another nation in a revolution during one of yours and conquer another Mesopotamian KECS during one of your revolutions.

Egypt
Blessing of the Nile - ( can only be achieved after getting a good flood, if you get a bad one, you must wait until another good one happens ) Control the Pyramids and another Project, have at least one revolution and win one war.

Greek City State
Alexander's Empire - Control all of the Greece region. Research at least 2 Iron Age techs, control all of Anatolia, Egypt and modern Iran before researching Religious Fighters or Militia.

Barbarians
Attila's Fathers - Have completely ransacked 2 civilizations, have a military larger than 100 and have a treasury with more than 1000 gold. Conquer another barbarian tribe.
Birth of Civilization: A Roleplaying Scenario: 9/30/2014 17:32:05

Doomsday 
Level 57
Report
plus fizzer and co are fucking tits
Birth of Civilization: A Roleplaying Scenario: 9/30/2014 20:14:21


AbsolutelyEthan 
Level 63
Report
mmmm tits
Birth of Civilization: A Roleplaying Scenario: 10/4/2014 13:50:34


OnlyThePie
Level 54
Report
I'm in, this looks awesome. The Italian Victory is way to easy BTW, all the other ones are much harder than it.
Birth of Civilization: A Roleplaying Scenario: 10/4/2014 18:55:15


Genghis 
Level 54
Report
Well, cconsidering most start out with 1 territory or none ( players will be benched to act as necessary, I.e. revolutionaries or revolts ). I could bump it to Hispania and Africa too if need be.
Birth of Civilization: A Roleplaying Scenario: 10/5/2014 20:48:35


Ironheart
Level 54
Report
Am in if this is still a thing.
Birth of Civilization: A Roleplaying Scenario: 10/5/2014 23:42:26


Genghis 
Level 54
Report
My ally yeezus theory is taking a while to make the map I require. .. I will probably put out a public map making request if I have to wait a while longer.
Posts 31 - 50 of 86   <<Prev   1  2  3  4  5  Next >>