Thank to both of you for your comments. A new version (1.3) of the map is available for your sagacity :)
http://warlight.net/SinglePlayer.aspx?PreviewMap=21799
Basically, the changes are :
- Added missing links between territories
- Lowered bonuses values
- Added more bonus zones
- Added/reviewed fancy stuff : coastlines (without blurs or gradients as they are unsupported), armories
- Filled with mountains (incomplete : waiting for feedback regarding missing cloned objects)
- Make all river paths nice (unfortunately nobody will ever see them as territories are always on top)
I applied Min42's suggestion except on two points :
- Didn't include the
Ogia territory in a bonus, as it stretched the whole bonus zone
- Keep the Vassagonia bonus in the high range (8) because it looks hard to defend to me.
Incaman, you're right about the size differences of territories. Problem is that available information does not help to divide the lands properly, but I may adjust that. I tested with army numbers for Rymerift March and it fits, but the territory is indeed very small. Some islands however have this problem, I should adjust their size and also add some visual clue to make the links to them clear.
Why were these bonuses so big ?
Just a word of explaination here : I'm new to
Warlight (and to
Inkspace too). I found it more "logical" to play with a very agressive
Cap set, to simulate the fact that territories have more a "sustain" capacity than a "production" capacity. Because an occupied territory use one army, bonuses had to be important.
Your feedback is very welcome.