serach 4-5 more players
This game is meant to be played out in historical routes.
you shall put yourself in the position of your country and aim to lead it to honour.
>you shall say us political changes, marriages, alliances etc....
>in wars to stay realistic you cannot conquer a full nation easily, so you need just to take several territorries on the borders, and then make peace, there are 2 ways of ownership of territorries
1. you claim it and want hold it long range
2. you just conquer it to enforce a peace treaty(this way you can take all you want, but need to give it back if your claims are accepted )
3. or ofc you just have the right of way
I am the leader of the game i have several funktions
1. i will decide when a people will start an uprising, and will attack you with several armies,
this is a way, how new empires will begin...
3. i will decide what is historical, you mustnt act inhistorical
4. i will allow you to play (you arnt allowed do it yourself) SANCTIION CARDS on yourself to increase your income(this is meant to simulate techniological progress), when your empire is raising i may ask you not to use a part of your income(deploy it instead on the subs bench) as your empire is not able to gain forces from conquered land.
5. You can pay for support uprisings/ support good techniologic development/ enhance goodwill by deploying on the substitudes bench
--- i am not the dictator you can force me with a 50% +1 majority to act otherways
The substitutes bench
- if your eliminated on the game board, you should wait on the substitutes bench, coz
:-steady there are beginning newempires by following events
- an empire is devided
- an upraising is sucessful
- somebody gives a nation independence
the red marked sea fields can be used to travel sea over long distances, therfore you need to attack MY MAIN-land from where you start and your armies will arrive in as much turns as there are sea fields + start/end-land in between, if its an attack they will fight with 50%power, you get them back via gift.