However, I wonder how it would work with skewed team games..? *I know those are highly uncommon but...*
To quote myself from the UV suggestion:
I'm not sure how to deal with games having unbalanced team sizes... the easy way out would be to only display the per-player number.
Like you said, seeing how uncommon they are (and since they have to be practice, they cannot be ranked, if memory serves), I think taking the easy way out would be acceptable.
By the way, in an overview which also lists "Diplomacy: In 7 pieces to last for 2 turns", which of the following three phrases is best:
- Diplomacy: 2.25 pieces per turn
- Diplomacy: 0.32 cards per turn
- Diplomacy: 3.11 turns per card
All three are equivalent in meaning, but I wonder which is the "most readable" / "most understandable" in terms of deciding whether the number of cards is reasonable?