Philippines BigCreated by Flesius9517 (all)
Went public on 10/27/2013
Number of ratings: 176
Average rating: 4.028 / 5
482 territories, 99 bonuses, 0 distribution modes
|Started Date: July 28, 2013 (days from publication: 92)
WarLight's Best Rated Map... but for only 4 days!!!
Version 1.1 change: connection error corrected
Review by Nathan on 10/28/2013.
Great map - lots of fun! The unique geography of the Philippines makes for both strong chokepoints and flanking opportunities. Well done.
My only real criticism is that the superbonuses on Luzon award far more armies per territory than those farther south. For example, Central Luzon awards 15 armies for controlling 42 territories, whereas Eastern Visayas grants only 4 armies for 37 territories. This imbalance will tend to favor players that begin in the north. Players should be aware of this and may wish to adjust the superbonus values accordingly.
Response by map creator Flesius9517 on 4/19/2014
Nueva Ecija and Leyte both has 12 territories, but gives 8 and 10 armies respectively. If you add smaller bonuses and superbonus, then the result is like this:
Central Luzon - 42 armies, 42 territories
Eastern Visayas - 34 armies, 37 territories
These are bonuses with lower superbonuses and higher smaller bonuses
(and lower overall ratio):
Zamboanga Peninsula, Eastern Visayas, Cordillera Administrative Region
These are bonuses with higher superbonuses and lower smaller bonuses
(and higher overall ratio):
Central Luzon, Bicol Region, SOCCSKSARGEN
All other bonuses are 'normal' bonuses.
P. S. This map was the best rated map of WL between 30 October and 2 November, 2013.
Review by Pekka on 3/4/2014.
I would advice you to start up in the north. Nobody cares since all the heavy bonuses are down south so by the time your opponents have riddled themselves, You have a hefty bonus too
Review by Ranek on 11/26/2013.
This is a great and lovely detailed map with some nice strategic opportunities. There are many useful connections between the islands and bonuses in any size. Unfortunately there is a disequilibrium between the southern and the northern bonuses, which leads to the fact that you can conquer the south faster than the north, which gives you an advantage to start in the south. Furthermore this map includes too many and too long bottlenecks, which makes it possible for the leading player to defeat their opponents one by one by moving up or downwards. For these reasons I gave three stars =)
Review by kukeymnster on 5/7/2014.
Good overall map
Review by ShipWreck88 on 12/28/2013.
i honestly think the singular areas you may claim are too small on the screen of my macbook. My advise is that you should keep the out line and shape of the map, just make the areas you can claim larger.
Review by Jazz on 10/13/2014.
Nice layout, but with too many small territories.
Review by Red Menace on 12/28/2014.
Review by Njugu on 3/13/2015.
A well drawn map. The AI seems to play quite well on this one. It seems a little bit too much marching north or south in 'carpet' fashion and so I've marked it down for that. Nevertheless, good fun and thankyou.
Review by Coronel Gavilan on 5/8/2015.
very nice for team games
Review by Hades on 6/8/2015.
Easy for team-mates to be cut off from the enemy, but too large for 1v1's and players will get ganged up on in ffa's
Review by eggman2k15 on 11/9/2015.
took forever but was fun
Review by Morgan Barnes on 11/9/2015.
very good to use for long games
Review by XtremeSG on 1/9/2016.
There is sufficient space and enough bonuses for all. Epic
Review by Krulle on 10/28/2013.
Not much to say.
Just well done!
(I didn't encounter broken links, doesn't seem to be unbalanced,...)
Review by Samson on 5/29/2014.
Review by [REGL] Firehawk on 11/12/2013.
Awesome map. Tons of little detailed territories makes this fun for team games or free for all matches.
Review by NT on 3/29/2014.
There are immense bonuses for semmingly pointless and strategically useless locations.
Review by Rojel Husain on 4/13/2014.
please add sabah or taiwan I guess?
Review by Gargamel on 2/5/2014.
Review by RD on 3/29/2014.