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Metroid Fusion

Unlocks at level 10 or with the Mega Maps Pack
Created by Bane (all)
Went public on 11/7/2014
Number of ratings: 48
Average rating: 3.6458 / 5
421 territories, 113 bonuses, 2 distribution modes


The map from the 2002 gameboy advance game, Metroid Fusion.

Connections represent actual room to room conections in the game. All non-area bonuses represent items within the game.

The template below is recomended.

For diplo, or an interesting ffa, use the distribution mode "Sectors" for 6 players. Other distribution modes not recomended.

Have fun.


Review by okasan on 11/9/2014.
So much negativity here: I think this is a great map! There are flaws, admittedly, but playing against 3 AIs, this proved to be a great challenge. This is a map full of choke points, defending of which is one of the few strengths of the AI. Be prepared to get 100s of armies whacked against you, or be prudent and retreat a step and watch the AIs create their very own Verdun. Depending on your starting point, this can be a very long game: took me 59 moves to finish a first play-through, and a more palatable 41 on my second try. In between I had to give up on a few tries: the starting points are chosen somewhat unfairly, players can start off with anything between 5 and 14 armies, which can lead to an insurmountable advantage early on. The map is also a bit widely spaced, on more than one occasion I just forgot to fight a corner cos it was out of sight, out of mind. Still, 4.5 stars, and I rounded up :)
Response by map creator Bane on 11/9/2014
thanks for the review ;)
6 out of 7 people found this review helpful.
Review by Nathan on 2/11/2015.
It's a fine map - but make sure to play it with a pre-defined scenario to avoid the imbalance inherent with a random assignment of territories. I enjoy the Sectors scenario.

My main issue with this map is that many of the inter-sector connections wrap around the map horizontally, rather than connect directly. This makes it necessary to zoom out and pan around to see their connections. Not a big deal, just a bit annoying.
Response by map creator Bane on 3/13/2015
thanks for the input, appreciated as always.
2 out of 2 people found this review helpful.
Review by OTPM on 2/14/2015.
Response by map creator Bane on 3/13/2015
2 out of 2 people found this review helpful.
Review by The General on 12/29/2015.
1 out of 1 person found this review helpful.
Review by Semicedevine on 11/8/2014.
The map does have a cool concept but its much too confusing. There are no lines connecting the exits.

I know that if you study the map for a long time, you'll be able to play on the map easily but if you don't (like most people who want a simple game), then the whole thing is all too confusing.

Adding more to the confusion is the map's size. The map's timelength for a single player to dominate the whole arena is way too long.

Here, its much more easy for taking over neutrals every turn to become a burden, not an enjoyment.

There are also a good amount of dead ends... which I think isn't so convenient now.

Rate: 1/5

My justification of these stars go:
1 Star for Good and interesting concept
0 star for Being too large
0 star for Many dead ends
0 star for Too much confusion and no line connection
0 star Too long of gameplay
Response by map creator Bane on 11/9/2014
its big map, for longer games. not every map should be small.
2 out of 8 people found this review helpful.
Review by Captain Carrot on 11/9/2014.
Too boring
Response by map creator Bane on 11/9/2014
thats what they said when you were born
0 out of 5 people found this review helpful.
Review by Belgian Gentleman on 11/8/2014.
Even giving a review on this map ... would be extremely painful.
Response by map creator Bane on 11/9/2014
i agree; best not to give one then
1 out of 9 people found this review helpful.

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