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Ruins of P.A.S.T.A.

Unlocks at level 17 or with the Mega Maps Pack
Created by Alpha (all)
Went public on 1/3/2017
Number of ratings: 8
Average rating: TBD (needs 10 ratings)
204 territories, 14 bonuses, 0 distribution modes

Description

People in America got tired of a bunch of stupid laws and crap, so they settled their own country on an island in between America and Canada where they could setup an Oligarchy to run P.A.S.T.A. and live as they pleased. 20 years later in (2145 A.C.) all the nations of the world attacked P.A.S.T.A and destroyed the precious country of P.A.S.T.A. It's ruins still remain to this day.

Reviews

Review by Andalorium on 1/4/2017.
First off well, done on making a map, personally I choose not to make them because I'm a perfectionist in some things and would probably never post it. Second I hope that you take my input as an opportunity improve on this and future maps, and not as an attack on you. So connections always double check, and have someone else do it too, because of bias almost always you'll miss one, i.e. Mirkwood and Orange Farm are right next to each other but do not connect. Balance good maps, have balance or flow with the bonuses etc, but currently this one is unbalanced with four of the bonus areas small enough to get early on and the rest take several turns to get with not enough compensation unit wise, breaking some of your larger bonuses up could help. It was cool that you have back story, though I'm wondering what each initial stands for, and at that you could have named the separate islands though to add more flare to your story. On the note of stories you could have had unit placement scenarios to add something
3 out of 3 people found this review helpful.
Review by Nathan on 1/13/2017.
The islands are too isolated and disrupt any balance in the board. The number of territories per bonus is so large that it makes capturing and hold bonuses very difficult. Ditto the actual armies awarded for each bonus.
0 out of 0 people found this review helpful.

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