Post-Melt AntarcticaUnlocks at level 39 or with the Mega Maps Pack
Created by [FCC] Aura Guardian (all)
Went public on 1/24/2016
Number of ratings: 47
Average rating: 3.7872 / 5
96 territories, 18 bonuses, 0 distribution modes
|In a world where the ice has all gone away, a new frontier was formed from under the great cap: Antartica. Plants started growing where there were once barren ice. New animals started making homes here. And the human race one again succumbed to its merciless greed. Crippled by its mistakes- and after much loss of life, and the drowning of the great cities of the world, humans find themselves with a new opportunity, a new jewel, a new chance. This, folks, is the post-melt world of Antartica. Immediatly people laid claim to it, and not long after, the conflicts formed... and then war broke out for the dominance of this new, blessed jewel that was made by the greatest mistake of humanity.
This, is Post-Melt Antartica.
My Fifth Map Overall (Fourth to go Public)
My First Map of the Post-Melt Series
My First Map with a specific Intent in mind (1v1).
Enjoy this map! Distributions will come in 1.1! Feel free to make suggestions for Distribution modes!
Map Versioning Log:
1.0- Map Created
Review by Onoma94 on 2/1/2016.
Very cool concept, good art and big potential for strategic 1v1 games.
Response by map creator [FCC] Aura Guardian on 2/3/2016
Review by Brotherdan on 2/7/2016.
Very enjoyable map, viaually appealing and without mistakes nor glytches as far as I have seen it (that is, a couple of single player games).
I apreciate the 2-player size (though I believe that also 2vs2 or 4FFA can be played with joy on this map) and the "futuristic-catastrophistic" scenario!
I might add comments after a few PvP games, that I'll ssetup right away.
Review by DanWL on 2/28/2016.
Really good for 1v1s. Balanced.
Review by SATS on 5/4/2016.
I have also played 3v3v3 on this game. But this is very good map for 1v1, 2v2 and 5 player FFA. Well Balanced.
Review by warhawk on 10/4/2016.
An average Warlight map, however there is no way to avoid the center core of the map for very long. You will have to attack or defend (if that is your thing) early an often.