Dead FrontierCreated by Tenemide (all)
Went public on 4/26/2014
Number of ratings: 48
Average rating: 3.375 / 5
402 territories, 122 bonuses, 3 distribution modes
|v1.1 ( - territories, + connexions, + balanced bonus)
In apocalypse time, Zombies attack humans.
Human need to conquiert strategic places to survive (water, food, tools, energy, health...), and to develop investigation for increase their power, and finaly reconquiert totaly the city.
Zombies need to conquiert quickly more territories. Somes bonus territories increase their power like as cemetery, civic amenity, marsh...
Requierment the humans for players, and the Zombies for AI
Review by Nathan on 4/28/2014.
This board confused the heck out of me at first. It takes a while to get the feel of it, but it is very intriguing to play on when you at last do. This is by far one of the most unique and creative maps I have seen. Wow.
One broken connection: G12 Crossroad - Opium
Thank your comment,
I'm working on a new version, more clear. Don't hesitate to send me your idea!
Thanks for the broken connection
Review by Belgian Gentleman on 4/27/2014.
Impressive! This map just suprised me! Its design is like we have to track something and that is just the main goal of the map. It's really well-represented. Its distrubtion mode is also perfect to use.
My only recommendation is to add more conections because the game took really too much turns to finish (more than 60 turns on my game!!!)
Zombies vs Humans... The ideal WL map for an equal 1vs1 game or team game.
Keep up with this work , Tenemide!
Thank you for your recommendation.
I m working on for the next version. Too many turns before the first contact with others players (AI).
Review by Dr. Stupid on 6/4/2014.
I absolutely love this map. It is quirky in the extreme and I love a good quirky map!
Review by M. Poireau on 9/7/2015.
I think this is the most amazing map on Warlight. A lot of genius went into this design. (It took me a while to figure out how it worked, though!) Conceptually, this is incredible - the battle of the antivirus research against the mutating zombie virus, the city exploration... brilliant!
However, needs some polish and some better explanation.
1. Missing connections:
* Peuplier Wood to crossroad E14
* Etoile to Coeur
* Boulogne bd to Boulogne gate as well as SW S G5
* Possibly a missing connection from the gas station?
2. It is not clear to me how the distribution modes are supposed to work, even after multiple attempts.
Human Survivor seems to work, but only if you increase the "territory limit" high enough to give the zombies a good spread throughout the city. Even then, the AI doesn't work.
How did you intend this to be played?
Problem: AI won't expand in the helix. Fix by making a the right end of it a bonus (even if it's worth 0).
Nevertheless, genius. Rating this a 5 in hopes it will be fixed!
Review by Robc01 on 5/9/2014.
great map. hard to understand bonuses though. It was a great battle.
Review by Ysayell1 on 4/22/2015.
This is a very peculiar map and difficult to review.
On the plus side:
It is innovative, offers a new form of gameplay, has an interesting city build that is close but manages to not feel clustered. It's pretty and a lot of work was put in. It is certainly worth a playthrough, and i like that it is focused on rushing.
On the negative side:
It really doesn't work all that well. The distribution is imbalanced to the point of hilarity. If you do not have access to the DNA chain, you might as well surrender. The bonuses are laid out in a very confusing way, there are missed connections(Peuplier Wood-crossroad e14, etc) and the green grid overlay can make it difficult to tell which city parts link where. The AI cannot function or understand the map at all. Teams don't work due to DNA issues. Having the DNA chain function is fine, but really, you need readily available income sources for the other folks (beyond the smattering of far flung superbonuses). I want to love it, but it's just not loveable atm.
Review by Cyssoo on 4/29/2014.
It is right, I work on to improve the challenge.
Review by DESTRUCTINATION on 10/13/2014.
This map, could've been made better, to say the least. I would like to see a remake of it without all the bonuses being negative, for some reason, so the "zombies" can actually get somewhere. Also, the territories in a single bonus generally shouldn't be spread across the map like it is multiple times in this map. In some maps it works, it doesn't in this one.
Review by Astarac on 5/26/2014.
this map makes no sense. If you dont have a spawn in the top, you litteraly cant have any income at all