Battle for Constantinople 1453Created by Joshimus (all)
Went public on 2/18/2014
Number of ratings: 170
Average rating: 3.947 / 5
281 territories, 59 bonuses, 0 distribution modes
|In 1453, the armies of Ottoman Sultan Mehmed II attacked and captured the Byzantine capital of Constantinople. It was a pivotal moment in world history, a brutal blow for Eastern Christendom, and a battle of epic proportions. This map recreates the city and armies as they were before the invasion began. The battle is now yours to re-enact.|
Review by Krulle on 2/19/2014.
I love this map.
Very well done.
some of the missing or questionable links I encountered:
- bridge connections seem to be missing:
Gate of the Phanarion <-> Ottoman 1st Rearguard
Gate of the Nerion <-> St. Paul
- territory connection missing:
Ta Dexiokratous <-> Fifth Hill Bench
- Road connection missing:
Constantine Road <-> Ox Road
- the connections of the Harbour chain seem weird, I didn't expect them like this... But that may be intentional...
-superfluous link? (it is not visible on the map)
Gate of Psamathia <-> Kontoskalion Harbour
Review by Nathan on 2/18/2014.
Wow. Just wow. That was an awesome map. My only complaint is that there are no scenarios. Just randomly assigning territories can leave some players with a huge starting advantage. Help us to really see how the battle went by making a scenario or two!
Also - there are a couple missing connections here and there. I didn't write them down, but most of them seemed to involved roads not connecting to other roads or to gates.
Review by General Scott on 3/3/2014.
Best map I have played in awhile! Great historical accuracy and bonus value for targets as well as realistic choke points make this a fun map.
Review by George on 3/1/2014.
A fun beginners map. The allocation of bonuses are nicely coupled with terrain features such as walls, water, and major buildings within territories. The enclaves within territories always are surprising of what can come out.
Review by okasan on 3/10/2014.
Quite confusing at the start of the game, but its many features add a lot to the gameplay, and once you get the hang of it, a great historical adventure. Those little temples need a word of warning, you neglect them at your peril: if you don't elimiminate the temples when you occupy a territory, like a little jack-in-the-box suddenly pop up two dozens armies, and ruin your plans. Not too difficult, beat it in 22 turns after making lots of beginner's mistakes.
Review by VaporWolf [FROG] on 3/18/2014.
A little weird characteristics
Review by Vtglc on 6/9/2014.
Review by Tim on 7/17/2014.
Lots of detail.
Review by margascon on 10/1/2014.
Muy buen mapa. Muy divertido.
Review by Damion Strife on 10/18/2014.
Very cool overall. Like the historical setup.
Review by heseme on 10/19/2014.
was lucky with initial distribution. Incentivizing connecting territories like streets and harbors are a nice change.
Review by Jazz on 10/20/2014.
Review by OTPM on 11/6/2014.
Review by Danae on 11/23/2014.
Review by GrayWulf on 11/30/2014.
Territory connections are not obvious.
Review by M. Poireau on 3/16/2015.
One of the most interesting maps I've played; the variety of bonuses make fighting extremely tactical. The road system is a desirable means of transportation! Nice.
Review by Noah Kamencik on 4/14/2015.
Review by bramblecat on 11/7/2015.
kebab too strong
Review by Jason Bowden on 2/28/2014.
Review by TazNova on 3/24/2014.