# Cities and Warlords Distribution

*Not to be confused with Random Warlords and Random Cities*.

WarLight automatically creates a random warlords distribution and random cities distribution for every map. This determines that the distribution will be random when the game is started.

However, many map designers include a warlords distribution and cities distribution manually by picking the territory in each bonus themselves. For most games, this is preferred since the map designer typically knows best where to place these. This has a few advantages:

- They allow each game to have exactly the same start, ensuring there is a single strategy per game
- In a fog game, players will know where the cities or warlords will be, players can use this as a benefit provided that their city(ies) or warlord(s) got out-ranked by the opposition

These distributions are designed for maps whether or not bonuses overlap. If a map designer overlaps bonuses, these distributions won't produce unexpected results. This'll mean that superbonuses will not affect the distribution of warlords and cites.

Warlords will have a starting location, even if any bonus is worth less than an army per turn.

## [edit] Warlords Distribution

*Warlords distribution* is a normal distribution that allows *a* territory in each bonus on a map to be pickable during distribution.

## [edit] Cities Distribution

*Cities distribution* is a normal distribution that allows *all apart from a* territory in each bonus on a map to be pickable during distribution.