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Prisons is a game variant. In this variant, players start imprisoned and must choose which direction they wish to escape from their prison. The direction they choose determines the course of the rest of the game.

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In these settings, the defensive kill rate is set to 0%. This means that there is no penalty to attacking, so players are encouraged to start attacking their prison walls (neutrals) as soon as they complete the bonus they start in.

By attacking every turn, players can escape from prison fairly quickly as the size of the surrounding neutrals falls exponentially.

After escaping, the game plays out as a normal FFA, except the defensive kill rate is still 0% which alters the strategy needed dramatically.

Be sure to examine the map and choose the direction you break out carefully!

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