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− | The | + | The WarLight AI's behavior is determined by a set of algorithms. The source code behind these algorithms can be viewed on GitHub at https://github.com/FizzerWL/WarLight.AI. |
== Weighted Random == | == Weighted Random == | ||
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Confirmed: | Confirmed: | ||
− | * It prefers to expand as long as it still sees [[neutral]] [[bonuses]] to expand to, as long as the bonus meets its criteria for being a good bonus. {{Ref|http:// | + | * The only cards it can play are the [[reinforcement card]], [[sanctions card]], [[bomb card]], [[blockade card]], and [[diplomacy card]]. |
+ | * It prefers to expand as long as it still sees [[neutral]] [[bonuses]] to expand to, as long as the bonus meets its criteria for being a good bonus. {{Ref|http://warlight.net/Forum/Thread?ThreadID{{=}}136&Offset{{=}}12}} | ||
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== Behaviour of the AI in team games == | == Behaviour of the AI in team games == | ||
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#If a bonus is entirely controlled by teammates and it has >= 50% of the territories. It will only do attacks of 2 then. | #If a bonus is entirely controlled by teammates and it has >= 50% of the territories. It will only do attacks of 2 then. | ||
− | #If it's expanding into a new bonus that no teammates control. {{Ref|http:// | + | #If it's expanding into a new bonus that no teammates control. {{Ref|http://warlight.net/Forum/Thread.aspx?ThreadID{{=}}2489&Offset{{=}}2}} |
* The AI will not play cards when teamed with a human teammate unless it must play cards by rule. The only circumstance where an AI must play cards when teamed with a human teammate is if the last player on a team turns into an AI via boot or surrender and [[cards]] must be used by that team that turn. | * The AI will not play cards when teamed with a human teammate unless it must play cards by rule. The only circumstance where an AI must play cards when teamed with a human teammate is if the last player on a team turns into an AI via boot or surrender and [[cards]] must be used by that team that turn. | ||
− | == Playing | + | == Playing Itself == |
Under the single-player tab, you can set up a game full of AIs, no [[fog]] and watch the entire game play out on its own. | Under the single-player tab, you can set up a game full of AIs, no [[fog]] and watch the entire game play out on its own. | ||
− | However, under the multi-player tab, the AI will not play a game without any humans involved. If only AIs remain in a game, the AIs will simply [[vote to end]]. If voting to end is not possible, such as in a [[tournament]] game, the AIs will just pick a winner randomly. This restriction is necessary due to the way that multi-player games work. Due to | + | However, under the multi-player tab, the AI will not play a game without any humans involved. If only AIs remain in a game, the AIs will simply [[vote to end]]. If voting to end is not possible, such as in a [[tournament]] game, the AIs will just pick a winner randomly. This restriction is necessary due to the way that multi-player games work. Due to WarLight's flexible engine, someone could construct a game that took thousands or millions of turns to finish. For example, a game with no bonuses or large [[wastelands]] separating players. The WarLight server would strain to complete these games, likely causing the entire site to grind to a halt. |
− | [[Category: | + | [[Category:WarLight]] |