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This is a fairly comprehensive diplomacy [[mod]]. It:
 
This is a fairly comprehensive diplomacy [[mod]]. It:
 
* Has a peace, war and alliance system
 
* Has a peace, war and alliance system
* Allows players to see when war declarations, peace offers, etc. were made
 
 
* Has specific card settings
 
* Has specific card settings
* Can prevent AIs from attacking
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* Allows players to see when war declarations, peace offers, etc. were made
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* Prevents AIs from attacking
  
== Diplomacy statuses ==
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== Relationship statuses ==
There are 3 levels of diplomacy statuses between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.
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There are 3 levels of diplomacy status between players: allied, at peace and at war. At the start of the game, all players are at peace with each other.
  
 
=== Allied ===
 
=== Allied ===
While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. If a card can only be played on enemies but a player tried to play it on someone who they are allied with, the order will be skipped and they will remain allied. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.
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While two players are at allied, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain allied. The game host can decide if allied players can view each others territories. The game host can also decide if all alliances are public. If alliances are public, all players will be able to see who's allied with who.
  
 
=== Peace ===
 
=== Peace ===
While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.
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While two players are at peace, they can not attack each other. If they try to attack each other, the order will be skipped and they will remain at peace. The game host can decide if players at peace with each other can view each others territories.
  
 
=== War ===
 
=== War ===
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== Configurable settings ==
 
== Configurable settings ==
 
The game host has a lot of options:
 
The game host has a lot of options:
 
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<!-- todo -->
=== AI settings ===
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* Allow AIs to attack players
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* Allow AIs to declare war on other AIs
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=== Alliance settings ===
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* Disable alliance system
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* Allow players to see territories of their allies (requires the [[spy card]] to be enabled)
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* See who's allied with who (called "Allow everyone to see every ally")
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=== Card settings ===
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The [[sanctions card]], [[bomb card]], [[spy card]] and [[gift card]]s all have these settings:
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* Can be played on enemies
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* Can be played on players at peace with each other
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* Can be played on allies
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If a card can only be played on enemies but a player tried to play it on someone who they are at peace with, the order will be skipped and they will remain at peace.
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=== Other settings ===
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* Allow players to see territories of who they are at peace with (requires the [[spy card]] to be enabled)
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== Menu ==
 
== Menu ==
The menu allows players to:
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The menu allows player to change relationship statuses, see who's allied with who (depending on game settings), see who's at peace with who (depending on game settings) and Allows players to see when war declarations, peace offers, etc. were made.
* Change diplomatic relations
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* View history of diplomatic relations
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* See who's allied with them
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* See who's at peace them
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* See who's at war with them
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The menu can be found under Game > Mod: Advanced Diplo ModV4.
 
The menu can be found under Game > Mod: Advanced Diplo ModV4.
  
 
=== Offering alliances ===
 
=== Offering alliances ===
Alliances can only be offered when players are not at war with each other. Alliances can only be made with human players and never with AIs.
 
 
 
To create an alliance request:
 
To create an alliance request:
 
# Open the menu
 
# Open the menu
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# Click "Offer"
 
# Click "Offer"
  
When a player accepts, the alliance will take affect immediately.
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Alliances can only be made with human players and never with AIs. When a player accepts, the alliance will take affect immediately.
  
 
=== Offering peace ===
 
=== Offering peace ===
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# Click "Offer"
 
# Click "Offer"
  
Once the offer is accepted, it will take affect next turn.
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<!-- when does it take affect? -->
  
 
=== Responding to alliance/peace offers ===
 
=== Responding to alliance/peace offers ===
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# Click "Remove"
 
# Click "Remove"
  
The alliance will be broken next turn and the players will be at peace.
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<!-- when does it take affect? -->
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<!-- do they go back to being at peace? -->
  
 
=== Declaring war ===
 
=== Declaring war ===
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# Click "Declare War"
 
# Click "Declare War"
 
# Click "Select Player"
 
# Click "Select Player"
# Select the player from the list
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# (Select the player from the list)
 
# Click "Declare"
 
# Click "Declare"
  
Next turn, the players will be at war.
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A turn a later, the players will be at war.
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== Example games ==
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* https://www.warzone.com/MultiPlayer?GameID=13922952 (uses [[commerce]])
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* https://www.warzone.com/MultiPlayer?GameID=13901792
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== Frequently Asked Questions ==
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=== Does gifting a territory count as a card piece? ===
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<!-- what does this question even mean? -->
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No
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=== Is the bomb/sanction card an act of war? ===
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The [[Sanctions card]] and all other cards that require war can not be played if they require war and you are not at war, but they do not declare war.
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You cannot [[bomb]] unless you're at war (this can be overwritten in the mod settings at game creation)
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=== What if I bomb/sanction someone I'm allied with? ===
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Check the game mod settings. The game creator can allow bomb/sanction to be used on allies and players you are in peace with, but this is disabled by default.
  
 
== Mod limitations ==
 
== Mod limitations ==
* For the "See territories" features to work, the [[spy card]] must be included in the game.
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* For the "See ally territories" feature to work, the [[spy card]] must be included in the game.
 
* Do not use in conjunction with other mods that use a pop-up notification system.
 
* Do not use in conjunction with other mods that use a pop-up notification system.
 
== Example games ==
 
* https://www.warzone.com/MultiPlayer?GameID=13922952
 
* https://www.warzone.com/MultiPlayer?GameID=13901792
 
  
 
== See also ==
 
== See also ==

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