Editing Mod API Reference:TerritoryModification
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* '''TerritoryID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'': | * '''TerritoryID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'': | ||
* '''AddSpecialUnits''' ''Array<[[Mod API Reference:SpecialUnit|SpecialUnit]]>'': | * '''AddSpecialUnits''' ''Array<[[Mod API Reference:SpecialUnit|SpecialUnit]]>'': | ||
− | * '''SetArmiesTo''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': | + | * '''SetArmiesTo''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'': |
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* '''SetOwnerOpt''' ''[[Mod API Reference:Nullable|Nullable]]<[[Mod API Reference:PlayerID|PlayerID]]>'': | * '''SetOwnerOpt''' ''[[Mod API Reference:Nullable|Nullable]]<[[Mod API Reference:PlayerID|PlayerID]]>'': | ||
* '''SetStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Sets the number of structures, such as [[cities]], on this territory. Nil to simply make no changes. | * '''SetStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Sets the number of structures, such as [[cities]], on this territory. Nil to simply make no changes. | ||
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== Functions == | == Functions == | ||
* '''WL.TerritoryModification.Create'''('''terrID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'') (static) returns [[Mod API Reference:TerritoryModification|TerritoryModification]]: | * '''WL.TerritoryModification.Create'''('''terrID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'') (static) returns [[Mod API Reference:TerritoryModification|TerritoryModification]]: | ||
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