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| However, sometimes players are surprised that you can issue attack orders anywhere, even if your armies could not possibly be there. While it may seem strange to issue an attack somewhere deep in your opponent's territory, attacks issued where your armies are not present won't actually do anything. | | However, sometimes players are surprised that you can issue attack orders anywhere, even if your armies could not possibly be there. While it may seem strange to issue an attack somewhere deep in your opponent's territory, attacks issued where your armies are not present won't actually do anything. |
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− | == Examples ==
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− | All these examples are based on the [[QM]] template [https://www.warzone.com/MultiPlayer?TemplateID=1070746 Multi-Attack MME Light Fog LD], which has 0% [[luck modifier]] [[rounding mode|straight round]] and [[One Army Must Stand Guard]] is enabled.
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− | === General ===
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− | If issuing an attack from a territory and making all armies attack the next territory, for each territory of with 2 armies on it you want to attack, add 2 more armies to the starting territory. At the end of the attack chain, each territory captured has 1 army on it, except the last territory which has 2 armies on it.
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− | {| class="wikitable"
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− | | Territories with 2 armies captured
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− | | Armies on starting territory
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− | |-
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− | | 1
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− | | 4
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− | |-
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− | | 2
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− | | 6
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− | |-
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− | | 3
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− | | 8
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− | |-
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− | | 4
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− | | 10
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− | |-
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− | | 5
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− | | 12
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− | |}
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− | === Territory picks ===
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− | There are opportunities to complete an entire bonus on turn one. There a multiple ways to achieve the same result as these examples. Pickable territories have 4 armies (3 movable) on them at the start of the game.
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− | ==== Bonuses with 4 territories ====
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− | If you picked Siple and the rest of Antarctica is 2 neutrals, it is possible to capture the bonus on turn one. To do this:
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− | * Deploy 5 to Siple (9 armies on Siple, 8 moveable)
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− | * Siple attacks South Pole with 100% (1 army left on Siple; 7 armies on South Pole, 6 moveable)
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− | * South Pole attacks Novolazarevskaya with 3 (4 armies left on South Pole; 2 on Novolazarevskaya, 1 movable)
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− | * South Pole attacks Scott with 100% (1 army left on South Pole; 2 on Scott, 1 movable)
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− | ==== Bonuses with 5 territories ====
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− | South America or any +4 bonus can be completed on turn one if there is an adjacent bonus that has a pickable territory. To do this:
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− | * Deploy 4 armies to the pickable territory in the bonus (8 armies, 7 movable)
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− | * Make the other territory attack a neighbouring territory in the bonus
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− | * Send a chain attack to capture the rest of the bonus
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− | ==== Bonuses with 6 territories ====
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− | There are times when Australia, Caucasus, East Russia, East US and Greenland can be completed on turn one.
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− | For this to happen:
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− | * A territory in the bonus needs to be pickable
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− | * There is a pickable territory in an adjacent bonus
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− | To do this:
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− | * The pickable territory in the adjacent bonus attacks a territory in the main bonus and then attacks another territory in the bonus with the remaining army
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− | * Deploy 5 to the other territory (making 9 armies)
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− | * Send a chain attack to capture the rest of the bonus; the last attack of the chain must capture the territory that now has 1 army
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− | ==== Bonuses with 7 Territories ====
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− | West China can sometimes be completed on turn one under a similar method to bonuses with 6 territories but requires a second adjacent territory
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− | ==See also==
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− | *[[Limited multiattacks]]
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| [[Category:Game Settings]] | | [[Category:Game Settings]] |