AI

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Revision as of 10:01, 7 December 2011 by Diabolicus (Talk | contribs)

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The exact inner mechanics of the AI remain a mystery. However, some general rules of its behaviour are known. Those were either deducted through observation of the AI's movements, or they have been stated by the creator himself on the forums.

Note: The descriptions below refer to the AI as of december 2011. Future modifications to the AI are likely to alter its behaviour.

General behaviour of the AI

confirmed:

  • It currently does not know how to use any card other than the reinforcement card. [1], [2]
  • It does prefer to expand as long as it still sees neutral bonuses to expand to. [3]

observed:

  • It always attacks as though you won't reinforce. [4]
  • It generally only places armies in a few spots and attacks from them. [5]
  • It tends to prefer neutral territories over player controlled territories, but it mostly prefers to attack the weakest territories. [6]
  • It tends to favor getting bonuses, and breaking enemy bonuses higher than making random other attacks. [7]

Behaviour of the AI in team games

  • It will only attack teammates in two circumstances:
  1. If a bonus is entirely controlled by teammates and it has >= 50% of the territories. It will only do attacks of 2 then.
  2. If it's expanding into a new bonus that no teammates control. [8]
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