AI surrenders when one human remains

From Warzone Wiki
(Difference between revisions)
Jump to: navigation, search
m (neutralized last paragraph. It was subjective and now appears more objective)
(I think you mis-understood the paragraph you edited. It has nothing to do with wasting time, it has to do with assigning the correct winner.)
 
Line 7: Line 7:
 
By enabling this, it ensures that the last person doesn't need to waste their time finishing off the remaining AI.  After all, it's a multi-player game.
 
By enabling this, it ensures that the last person doesn't need to waste their time finishing off the remaining AI.  After all, it's a multi-player game.
  
By disabling this setting, it can help keep games more fair in some circumstances by penalizing wasting other player's time.  For example, say player A is on the verge of winning - they have a very high income and are finishing off player B.  If, for some reason, player A can't make their move, they could get [[Players turning into AIs|turned into an AI]] via boot. With this setting disabled, player A's AI will continue to finish off player B and player A will win the game as they would have.  With this setting enabled, player B can simply accept player A's AI's surrender.
+
By disabling this setting, it can help keep the winner more fair in some circumstances.  For example, say player A is on the verge of winning - they have a very high income and are finishing off player B.  If, for some reason, player A can't make their move, they could get [[Players turning into AIs|turned into an AI]] via boot. With this setting disabled, player A's AI will continue to finish off player B and player A will win the game as they would have.  With this setting enabled, player B can simply accept player A's AI's surrender.
  
 
==See Also==
 
==See Also==

Latest revision as of 01:05, 8 March 2016

AI surrenders when one human remains is a game setting that controls the behavior of the computer-controlled AI.

If this setting is enabled, the AI will surrender as soon as all of the human players except one in the game are no longer alive. It does not matter whether the humans are eliminated, surrendered, or booted.

With this setting enabled in team games, the AI will surrender when only one team with humans remains alive. If this setting is enabled on a co-op game (a game where only one team has humans), this setting will be automatically turned off. Otherwise, the AIs would try to surrender right when the game began.

By enabling this, it ensures that the last person doesn't need to waste their time finishing off the remaining AI. After all, it's a multi-player game.

By disabling this setting, it can help keep the winner more fair in some circumstances. For example, say player A is on the verge of winning - they have a very high income and are finishing off player B. If, for some reason, player A can't make their move, they could get turned into an AI via boot. With this setting disabled, player A's AI will continue to finish off player B and player A will win the game as they would have. With this setting enabled, player B can simply accept player A's AI's surrender.

[edit] See Also

Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox