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− | The '''Airlift Card''' allows you to transfer your armies long distances. Each time you play one, you can do a single transfer from any of your territories to any other territory of yours or one of your teammates. Similar to a normal transfer, those armies can't do any other action that turn. They must wait until the next turn to | + | The '''Airlift Card''' allows you to transfer your armies long distances. Each time you play one, you can do a single transfer from any of your territories to any other territory of yours or one of your teammates. Similar to a normal transfer, those armies can't do any other action that turn. They must wait until the next turn to attack, for example. |
One big benefit of the airlift card is that it happens before any attacks take place. Therefore it can be used as a way to sneak armies into a territory that needs immediate defense. Rarely, it can even be useful to use on territories that already connect anyway, simply because it's guaranteed to happen before any attacks. | One big benefit of the airlift card is that it happens before any attacks take place. Therefore it can be used as a way to sneak armies into a territory that needs immediate defense. Rarely, it can even be useful to use on territories that already connect anyway, simply because it's guaranteed to happen before any attacks. | ||
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Specifically, airlift cards happen after deployments, after [[Blockade and Emergency Blockade Cards|Emergency Blockade]] cards, but before attacks and transfers. It's recommended to not abandon a territory on the same turn that you airlift to or from, as it will cause the airlift to fail. | Specifically, airlift cards happen after deployments, after [[Blockade and Emergency Blockade Cards|Emergency Blockade]] cards, but before attacks and transfers. It's recommended to not abandon a territory on the same turn that you airlift to or from, as it will cause the airlift to fail. | ||
− | In a | + | In a fog game, players can see the airlift take place if they can see the army total on either the source or destination of the airlift. When a player sees one, they get to see both locations even if the other one is fogged. |
==See also== | ==See also== |