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− | The '''Airlift Card''' allows you to transfer your armies long distances. Each time you play one, you can do a single transfer from any of your territories to any other territory of yours or one of your teammates. Similar to a normal transfer, those armies can't do any other action that turn. They must wait until the next turn to [[ | + | The '''Airlift Card''' allows you to transfer your armies long distances. Each time you play one, you can do a single transfer from any of your territories to any other territory of yours or one of your teammates. Similar to a normal transfer, those armies can't do any other action that turn. They must wait until the next turn to [[attack]], for example. |
One big benefit of the airlift card is that it happens before any attacks take place. Therefore it can be used as a way to sneak armies into a territory that needs immediate defense. Rarely, it can even be useful to use on territories that already connect anyway, simply because it's guaranteed to happen before any attacks. | One big benefit of the airlift card is that it happens before any attacks take place. Therefore it can be used as a way to sneak armies into a territory that needs immediate defense. Rarely, it can even be useful to use on territories that already connect anyway, simply because it's guaranteed to happen before any attacks. |