Editing Inkscape Guide
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Secondly the size of the document can be changed. The options for this are located on the bottom half of the page properties tab. | Secondly the size of the document can be changed. The options for this are located on the bottom half of the page properties tab. | ||
− | + | http://s18.postimg.org/goha70id5/Document_Properties.png | |
''Please note'' that you can change the page size later on without affecting your drawing. The max size for a Warzone map is 3500x2500. Also you can resize the document to fit the size of your drawing in the page properties tab as well. | ''Please note'' that you can change the page size later on without affecting your drawing. The max size for a Warzone map is 3500x2500. Also you can resize the document to fit the size of your drawing in the page properties tab as well. | ||
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If a box appears asking to link or embed the image then select 'embed'. | If a box appears asking to link or embed the image then select 'embed'. | ||
− | + | http://s17.postimg.org/5d29ngw73/Image_Upload.png | |
You can resize the image the standard way, by dragging the corners and arrows presented. | You can resize the image the standard way, by dragging the corners and arrows presented. | ||
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First you must select the 'Draw Calligraphic Or Brush Strokes' tool from the left side bar, (the one that looks like a ball point pen with 2 white dots below it.) | First you must select the 'Draw Calligraphic Or Brush Strokes' tool from the left side bar, (the one that looks like a ball point pen with 2 white dots below it.) | ||
− | + | http://s9.postimg.org/6g50tumu3/Pen.png | |
This tool will allow you to create straight lines and curves to form shape. Just click to form straight lines, hold to form curves. | This tool will allow you to create straight lines and curves to form shape. Just click to form straight lines, hold to form curves. | ||
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If part of your shape is out of place then you do not have to redraw the whole thing! You can use the 'Edit Path By Nodes' tool located at the 2nd from top tool on the left hand side tool bar. Your shape will appear red showing every corner and node in the shape, you can drag the nodes to edit your shape. | If part of your shape is out of place then you do not have to redraw the whole thing! You can use the 'Edit Path By Nodes' tool located at the 2nd from top tool on the left hand side tool bar. Your shape will appear red showing every corner and node in the shape, you can drag the nodes to edit your shape. | ||
− | + | http://s17.postimg.org/m8m007raz/Nodes.png | |
The final step of making a territory is to name it. Select the shape and go to 'Object' then 'Object Properties'. On click a small box will appear. The description, label and title do not affect the territory when uploading to Warzone. It is the Id that you need to change. Replace the text inside the Id box with Territory_ followed by a number. EG: Territory_34 | The final step of making a territory is to name it. Select the shape and go to 'Object' then 'Object Properties'. On click a small box will appear. The description, label and title do not affect the territory when uploading to Warzone. It is the Id that you need to change. Replace the text inside the Id box with Territory_ followed by a number. EG: Territory_34 | ||
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To add text just click the 'A' on the left hand tool bar. | To add text just click the 'A' on the left hand tool bar. | ||
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When you choose where to place your text you can change its font type, size, boldness and italics at the top of your screen. | When you choose where to place your text you can change its font type, size, boldness and italics at the top of your screen. | ||
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The union feature can also be used to ensure players can click on small territories. Take, for example, Baja from the Earth map. In its raw form, it's way too small to fit an army number or be clickable: | The union feature can also be used to ensure players can click on small territories. Take, for example, Baja from the Earth map. In its raw form, it's way too small to fit an army number or be clickable: | ||
− | + | http://s3cdn.warlight.net/static/img/Baja1.png | |
To rectify this, we draw a circle on top of it: | To rectify this, we draw a circle on top of it: | ||
− | + | http://s3cdn.warlight.net/static/img/Baja2.png | |
Then select both the new circle and the Baja territory behind it at the same time. Select Path -> Union, and observe the resulting territory: | Then select both the new circle and the Baja territory behind it at the same time. Select Path -> Union, and observe the resulting territory: | ||
− | + | http://s3cdn.warlight.net/static/img/Baja3.png | |
== Cutting holes == | == Cutting holes == | ||
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To accomplish this, we use the Path -> Difference command. To begin, select both territories (the inner and outer one) at the same time using Shift+Click | To accomplish this, we use the Path -> Difference command. To begin, select both territories (the inner and outer one) at the same time using Shift+Click | ||
− | + | http://s3cdn.warlight.net/static/img/CutTutorial1.png | |
Then select Path -> Difference. This will delete the smaller object and leave the outer one with a hole. | Then select Path -> Difference. This will delete the smaller object and leave the outer one with a hole. | ||
− | + | http://s3cdn.warlight.net/static/img/CutTutorial2.png | |
Since this deletes the inner object, you should consider making a duplicate of it, and perform the operation with the duplicate. | Since this deletes the inner object, you should consider making a duplicate of it, and perform the operation with the duplicate. | ||
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This is easy to fix simply by selecting Path -> Simplify (Ctrl+L). This reduces the number of vertices drastically, and in most cases, doesn't alter the appearance of the object at all: | This is easy to fix simply by selecting Path -> Simplify (Ctrl+L). This reduces the number of vertices drastically, and in most cases, doesn't alter the appearance of the object at all: | ||
− | + | http://s3cdn.warlight.net/static/img/Simplify.png | |
Not only does this make the object easier to work with and increase the performance of Inkscape, it also reduces the size of your resulting Warzone map which makes it load faster and allows you to fit more objects into your map. | Not only does this make the object easier to work with and increase the performance of Inkscape, it also reduces the size of your resulting Warzone map which makes it load faster and allows you to fit more objects into your map. |