Editing Inkscape tips

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This page gives tips on how to perform common tasks in Inkscape related to Warzone map development.  Also check out [[SVG workarounds]] if you're having problems having your SVG file show up correctly.
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This page gives tips on how to perform common tasks in Inkscape related to WarLight map development.  Also check out [[SVG workarounds]] if you're having problems having your SVG file show up correctly.
  
 
==Unioning==
 
==Unioning==
  
It's possible to have one player-controllable [[territory]] that spans several objects in Inkscape.  This can create islands off the coast of a territory, which is used in several Warzone maps.
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It's possible to have one player-controllable [[territory]] that spans several objects in Inkscape.  This can create islands off the coast of a territory, which is used in several WarLight maps.
  
 
To accomplish this, first make all of the objects as individual territories.  Then select them all at once, and select Path -> Union.
 
To accomplish this, first make all of the objects as individual territories.  Then select them all at once, and select Path -> Union.
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== Cutting holes ==
 
== Cutting holes ==
  
Sometimes maps call for having territories inside of other territories.  It may be logical to just make both territories and put the outer one behind the inner one, but this doesn't work since in Warzone player-controllable territories should never overlap. Instead, a hole should be cut in the bigger territory so the smaller one can persist in the hole.
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Sometimes maps call for having territories inside of other territories.  It may be logical to just make both territories and put the outer one behind the inner one, but this doesn't work since in WarLight player-controllable territories should never overlap. Instead, a hole should be cut in the bigger territory so the smaller one can persist in the hole.
  
 
To accomplish this, we use the Path -> Difference command.  To begin, select both territories (the inner and outer one) at the same time using Shift+Click
 
To accomplish this, we use the Path -> Difference command.  To begin, select both territories (the inner and outer one) at the same time using Shift+Click
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https://d32kaghj56y4ei.cloudfront.net/static/img/Simplify.png
 
https://d32kaghj56y4ei.cloudfront.net/static/img/Simplify.png
  
Not only does this make the object easier to work with and increase the performance of Inkscape, it also reduces the size of your resulting Warzone map which makes it load faster and allows you to fit more objects into your map.
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Not only does this make the object easier to work with and increase the performance of Inkscape, it also reduces the size of your resulting WarLight map which makes it load faster and allows you to fit more objects into your map.
  
 
==Making clean map borders==
 
==Making clean map borders==

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