Editing Inkscape tips
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | This page gives tips on how to perform common tasks in Inkscape related to | + | {{Stub}} |
+ | |||
+ | This page gives tips on how to perform common tasks in Inkscape related to WarLight map development. | ||
==Unioning== | ==Unioning== | ||
− | It's possible to have one player-controllable | + | It's possible to have one player-controllable territory that spans several objects in Inkscape. This can create islands off the coast of a territory, which is used in several WarLight maps. |
To accomplish this, first make all of the objects as individual territories. Then select them all at once, and select Path -> Union. | To accomplish this, first make all of the objects as individual territories. Then select them all at once, and select Path -> Union. | ||
Line 9: | Line 11: | ||
==Fixing small territories== | ==Fixing small territories== | ||
− | The union feature can also be used to ensure players can click on small territories. Take, for example, Baja from the | + | The union feature can also be used to ensure players can click on small territories. Take, for example, Baja from the Earth map. In its raw form, it's way too small to fit an army number or be clickable: |
− | + | http://blog.warlight.net/Images/Baja1.png | |
To rectify this, we draw a circle on top of it: | To rectify this, we draw a circle on top of it: | ||
− | + | http://blog.warlight.net/Images/Baja2.png | |
Then select both the new circle and the Baja territory behind it at the same time. Select Path -> Union, and observe the resulting territory: | Then select both the new circle and the Baja territory behind it at the same time. Select Path -> Union, and observe the resulting territory: | ||
− | + | http://blog.warlight.net/Images/Baja3.png | |
− | == Cutting holes == | + | ==Cutting holes== |
− | Sometimes maps call for having territories inside of other territories. It may be logical to just make both territories and put the outer one behind the inner one, but this doesn't work since in | + | Sometimes maps call for having territories inside of other territories. It may be logical to just make both territories and put the outer one behind the inner one, but this doesn't work since in WarLight, player-controllable territories should never overlap. |
− | + | Instead, a hole should be cut in the bigger territory so the smaller one can persist in the hole. | |
− | + | <<TODO: Instructions and screenshots>> | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
==Simplify== | ==Simplify== | ||
Line 41: | Line 37: | ||
This is easy to fix simply by selecting Path -> Simplify (Ctrl+L). This reduces the number of vertices drastically, and in most cases, doesn't alter the appearance of the object at all: | This is easy to fix simply by selecting Path -> Simplify (Ctrl+L). This reduces the number of vertices drastically, and in most cases, doesn't alter the appearance of the object at all: | ||
− | + | http://blog.warlight.net/Images/Simplify.png | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | Not only does this make the object easier to work with and increase the performance of Inkscape, it also reduces the size of your resulting WarLight map which makes it load faster and allows you to fit more objects into your map. | |
− | + | ==Cut Path== | |
− | + | One way of building WarLight maps is to make the continents out of large territories, then use the Cut Path feature to split it up into territories. | |
− | + | <<TODO: Instructions and screenshots>> | |
− | + | ==Fix transforms== | |
− | + | <<TODO: Instructions and screenshots>> | |
[[Category:Map Making]] | [[Category:Map Making]] |