Editing Map guidelines

Jump to: navigation, search

Warning: You are not logged in.

Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
This section lists general guidelines that make exceptional maps.  For a list of the requirements that a map '''must''' pass to be approved, see the [[map requirements]].
+
While the next section ([[Map Making Vision]]) will explain how to physically get started building your map, this section will describe guidelines to keep in mind while you build the map.
  
== Border overlap ==
+
==Copyrighted Works==
 +
 
 +
You should be careful not to violate any copyrights unless you have consent from the copyright holder.
 +
 
 +
==Border overlap==
  
 
It is recommended that the borders of territories in the same bonus overlap, whereas the borders of territories in different bonuses should be adjacent.  
 
It is recommended that the borders of territories in the same bonus overlap, whereas the borders of territories in different bonuses should be adjacent.  
Line 7: Line 11:
 
For example, take a look at part of South Africa in Grundie's Earth map:  
 
For example, take a look at part of South Africa in Grundie's Earth map:  
  
https://d2wcw7vp66n8b3.cloudfront.net/Images/MapDesignBorders.png
+
http://warlight.net/Images/MapDesignBorders.png
 
+
== Minimize long connections or drastically uneven territory size ==
+
 
+
One property of a great map is that players can tell at a glance, without doing an analysis, approximately how many turns it takes to get from one territory to another.
+
 
+
For example, on the [https://www.warlight.net/SinglePlayer?PreviewMap=12 Earth map], all territories are approximately the same size, and all connections between territories over water happen between territories that are relatively close to begin with.
+
 
+
Contrast that with this example, where territory labeled B is actually significantly closer to A than C is, even though it appears to be further away:
+
 
+
https://d32kaghj56y4ei.cloudfront.net/static/img/LongConnections.png
+
 
+
Long connections like this make it harder to spatially visualize the map layout.  A similar effect can happen when territories are drastically uneven in size.  Just like before, B is much closer to A than C is, even though it appears further away:
+
  
https://d32kaghj56y4ei.cloudfront.net/static/img/UnevenTerritorySizes.png
+
==Connection Lines==
  
This happens due to an extremely large territory being nearby to very small territories.
+
If you wish for two territories to connect, but they aren't physically touching each other on the map, it's necessary to include a line on the map so that players can easily see that they're connected.
  
== See also ==
+
==See also==
  
 
* [[Map Making]]
 
* [[Map Making]]
* [[Creating the SVG]]
+
* [[Map Making Vision]]
* [[Map requirements]]
+
  
 
[[Category:Map Making|Guidelines]]
 
[[Category:Map Making|Guidelines]]

Please note that all contributions to Warzone Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Warzone Wiki:Copyrights for details). Do not submit copyrighted work without permission!

Cancel | Editing help (opens in new window)
Personal tools
Namespaces

Variants
Actions
Navigation
Toolbox