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Players must be able to tell what territories connect just by looking at the map.
 
Players must be able to tell what territories connect just by looking at the map.
  
The biggest mistake some map creators make is to connect two territories over water, but don't include any indication on the map that they connect.  It's customary to use yellow lines to show where the connections are - see the [https://www.warzone.com/SinglePlayer?PreviewMap=12 Earth Map] for an example.  It's not necessary to use yellow lines, it just must be obvious where the connections are.  It may be obvious that the territories connect in the map designer, but it needs to be obvious in the real game too.
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The biggest mistake some map creators make is to connect two territories over water, but don't include any indication on the map that they connect.  It's customary to use yellow lines to show where the connections are - see the [https://www.warlight.net/SinglePlayer?PreviewMap=12 Earth Map] for an example.  It's not necessary to use yellow lines, it just must be obvious where the connections are.  It may be obvious that the territories connect in the map designer, but it needs to be obvious in the real game too.
  
 
https://d32kaghj56y4ei.cloudfront.net/static/img/ConnectionMissing.png
 
https://d32kaghj56y4ei.cloudfront.net/static/img/ConnectionMissing.png
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=== Tiny Territories ===
 
=== Tiny Territories ===
  
All territories must be big enough to fit a two-digit army number.  Often people's first instinct is to keep territories real-life sized, however this doesn't work well in Warzone's engine.  This is especially evident once you try playing the [[Mobile Client|mobile version of Warzone]].
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All territories must be big enough to fit a two-digit army number.  Often people's first instinct is to keep territories real-life sized, however this doesn't work well in WarLight's engine.  This is especially evident once you try playing the [[Mobile Client|mobile version of WarLight]].
  
Take, for example, Hawaii in the [https://www.warzone.com/SinglePlayer?PreviewMap=12 Earth Map].  Hawaii is a very small island, but in the Earth map it's sized significantly larger so that it can fit the army number.   
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Take, for example, Hawaii in the [https://www.warlight.net/SinglePlayer?PreviewMap=12 Earth Map].  Hawaii is a very small island, but in the Earth map it's sized significantly larger so that it can fit the army number.   
  
 
In the map designer, you'll find a button labeled Show Example Armies.  When clicking this, all army numbers must fit entirely within the territory's borders.
 
In the map designer, you'll find a button labeled Show Example Armies.  When clicking this, all army numbers must fit entirely within the territory's borders.
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=== Copyright Violations ===
 
=== Copyright Violations ===
  
By uploading a map to Warzone, you are asserting that you own or have the necessary licenses, rights, consents, and permissions to the content within.  See the [https://www.warzone.com/TermsOfService Terms of Service] for full details.
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By uploading a map to WarLight, you are asserting that you own or have the necessary licenses, rights, consents, and permissions to the content within.  See the [https://www.warlight.net/TermsOfService Terms of Service] for full details.
  
 
=== Missing or Mistaken Connections ===
 
=== Missing or Mistaken Connections ===
  
Maps makers should make an effort to find and missing or mistaken territory connections.  Missing connections are a very common problem, as it is difficult to find every last connection error within the map designer alone.
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Maps should make an effort to find and missing or mistaken territory connections.  Missing connections are a very common problem, as it is difficult to find every last connection error within the map designer alone.
  
The best way to find these kinds of mistakes is to play the map with real humans. If you need help finding players to test your map, make a thread on the map development [[forum]] asking for volunteers to help test your map.  There are always lots of people willing to help test.
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The best way to find these kinds of mistakes is to play the map with real humans. Incorrect or missing connections are also much more pronounced in the map previewer (which you can access via links in the Get Link for Sharing window), where all territories connected to the clicked one turn bright yellow.  Map creators should create several [[Testing maps|test games]] on their map with real human players and play them out.
  
Incorrect or missing connections are also much more pronounced in the map previewer (which you can access via links in the Get Link for Sharing window), where all territories connected to the clicked one turn bright yellow.  Map creators should create several [[Testing maps|test games]] on their map with real human players and play them out.
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If you need help finding players to test your map, make a thread on the map development [[forum]] asking for volunteers to help test your map.  There are always lots of people willing to help test.
  
 
=== Territories are named ===
 
=== Territories are named ===
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=== Bonus Links ===
 
=== Bonus Links ===
  
Bonus Links are the small boxes that show how many armies each bonus is worth.  Without these, it is difficult to tell where the bonuses are.  See [[Creating the SVG]] for instructions on how to add bonus links.
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Bonus Links are the small boxes that show many armies each bonus is worth.  Without these, it is difficult to tell where the bonuses are.  See [[Creating the SVG]] for instructions on how to add bonus links.
  
When possible, bonus links should be placed near or on top of the bonus they correspond to and be big enough to fit the army number that appears inside of it.
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When possible, bonus links should be placed near or on top of the bonus they correspond to.
  
 
=== Appropriate Size ===
 
=== Appropriate Size ===
  
The SVG file specifies the width and height of the map in pixels. The recommended starting point is 1000x1000, however map creators can reduce this if they are making a small map or increase it if they're making a big map.
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The SVG file specifies the width and height of the map in pixels. The recommended starting point is 1000x1000, however map creators can reduce this if they are making a small map or increase it if they're making a big map.
  
 
The size specified in the SVG file determines how big the army numbers will be on the map.  This size must be appropriate for the map.  If a very small map is stretched into a huge SVG file, the army numbers will be too small to see without zooming in.  In order to avoid unnecessary zooming, a large SVG file should only be used if the map really needs that much room to fit all of its territories.
 
The size specified in the SVG file determines how big the army numbers will be on the map.  This size must be appropriate for the map.  If a very small map is stretched into a huge SVG file, the army numbers will be too small to see without zooming in.  In order to avoid unnecessary zooming, a large SVG file should only be used if the map really needs that much room to fit all of its territories.
 
See [[Map_Making#Map_limitations|Map limitations]] for the applicable limits.
 
  
 
=== Territories should not overlap ===
 
=== Territories should not overlap ===
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* [[Map Making]]
 
* [[Map Making]]
* [[Creating the SVG]]
 
* [[Uploading your SVG]]
 
 
* [[Map guidelines]]
 
* [[Map guidelines]]
 
* [[Inkscape tips]]
 
* [[Inkscape tips]]
  
 
[[Category:Map Making]]
 
[[Category:Map Making]]

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