Editing Mod API Reference:ClientGame

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* '''Orders''' ''Array<[[Mod API Reference:GameOrder|GameOrder]]>'': Allows you to read and write the orders that the player is building up in the orders list for the current turn.  You can call this property to see the orders, or assign a list of orders to it to replace the player's orders with your list.
 
* '''Orders''' ''Array<[[Mod API Reference:GameOrder|GameOrder]]>'': Allows you to read and write the orders that the player is building up in the orders list for the current turn.  You can call this property to see the orders, or assign a list of orders to it to replace the player's orders with your list.
 
* '''CreateDialog''': A function used to create a new dialog on the screen for players to interact with.  Pass a single function callback as a argument to CreateDialog.  Your function callback will be passed the same arguments as the the Client_PresentMenuUI hook, documented at [[Mod Hooks]]
 
* '''CreateDialog''': A function used to create a new dialog on the screen for players to interact with.  Pass a single function callback as a argument to CreateDialog.  Your function callback will be passed the same arguments as the the Client_PresentMenuUI hook, documented at [[Mod Hooks]]
* '''SendGameCustomMessage''': A function used to send a message to the server, which will be handled by the Server_GameCustomMessage hook as documented at [[Mod Hooks]].  Note that this message is rate-limited to 5 calls every 5 seconds per client to avoid extra tax on the server.    Arguments:
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* '''SendGameCustomMessage''': A function used to send a message to the server, which will be handled by the Server_GameCustomMessage hook as documented at [[Mod Hooks]].  Note that this message is rate-limited to 5 calls every 30 seconds per client to avoid extra tax on the server.    Arguments:
 
# '''waitText''': A string identifying what wait message will be displayed to the player as they're waiting for the server to reply.
 
# '''waitText''': A string identifying what wait message will be displayed to the player as they're waiting for the server to reply.
 
# '''payload''': Data that will be delivered to the Server_GameCustomMessage hook.  Must be a lua table.
 
# '''payload''': Data that will be delivered to the Server_GameCustomMessage hook.  Must be a lua table.

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