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# '''payload''': Data that will be delivered to the Server_GameCustomMessage hook. Must be a lua table. | # '''payload''': Data that will be delivered to the Server_GameCustomMessage hook. Must be a lua table. | ||
# '''callback''': A function you provide which will be called back when the message is complete. If the message fails, such as due to a disconnected internet connection or an error in the server hook, this callback will not be invoked. If it is invoked, it will be passed a single argument of a lua table that the Server_GameCustomMessage hook provided as a return value. | # '''callback''': A function you provide which will be called back when the message is complete. If the message fails, such as due to a disconnected internet connection or an error in the server hook, this callback will not be invoked. If it is invoked, it will be passed a single argument of a lua table that the Server_GameCustomMessage hook provided as a return value. | ||
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[[Category:Mod API Reference]] | [[Category:Mod API Reference]] |