Mod API Reference:CustomScenario

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* '''SlotsAvailable''' ''Array<[[Mod API Reference:Slot|Slot]]>'':  
 
* '''SlotsAvailable''' ''Array<[[Mod API Reference:Slot|Slot]]>'':  
 
* '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]>'':
 
* '''Territories''' ''Table<[[Mod API Reference:TerritoryID|TerritoryID]],[[Mod API Reference:CustomScenarioTerritory|CustomScenarioTerritory]]>'':
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== Functions ==
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* '''WL.CustomScenario.Create'''('''map''' ''[[Mod API Reference:MapDetails|MapDetails]]'') (static) returns [[Mod API Reference:CustomScenario|CustomScenario]]:  Pass the MapDetails instance that is in use for this game.
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[[Category:Mod API Reference]]

Latest revision as of 17:03, 4 December 2018

CustomScenario:

[edit] Functions

  • WL.CustomScenario.Create(map MapDetails) (static) returns CustomScenario: Pass the MapDetails instance that is in use for this game.
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