Mod API Reference:GameOrderDeploy

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== Functions ==
 
== Functions ==
  
* '''WL.GameOrderDeploy.Create'''('''playerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'', '''numArmies''' ''integer'', '''deployOn''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'', '''free''' ''boolean'') (static) returns [[Mod API Reference:GameOrderDeploy|GameOrderDeploy]]:
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* '''WL.GameOrderDeploy.Create'''('''playerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'', '''numArmies''' ''integer'', '''deployOn''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'', '''free''' ''boolean'') (static) returns [[Mod API Reference:GameOrderDeploy|GameOrderDeploy]]: For backwards compatibility, if the '''free''' parameter is not specified, it defaults to true.

Revision as of 23:01, 8 August 2017

GameOrderDeploy: Subclass of GameOrder. Represents a basic deployment of armies to a territory.

  • DeployOn TerritoryID:
  • NumArmies integer:
  • Free boolean: If true, and the game is a commerce game, then the player will not be charged gold for this deployment.

Functions

  • WL.GameOrderDeploy.Create(playerID PlayerID, numArmies integer, deployOn TerritoryID, free boolean) (static) returns GameOrderDeploy: For backwards compatibility, if the free parameter is not specified, it defaults to true.
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