Mod API Reference:GameOrderReceiveCard
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== Functions == | == Functions == | ||
− | * '''WL.GameOrderReceiveCard.Create'''('''playerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'', '''instances''' ''Array<[[Mod API Reference:CardInstance|CardInstance]]>'') (static) returns [[Mod API Reference:GameOrderReceiveCard|GameOrderReceiveCard]]: Creates an instance of the GameOrderReceiveCard class. | + | * '''WL.GameOrderReceiveCard.Create'''('''playerID''' ''[[Mod API Reference:PlayerID|PlayerID]]'', '''instances''' ''Array<[[Mod API Reference:CardInstance|CardInstance]]>'') (static) returns [[Mod API Reference:GameOrderReceiveCard|GameOrderReceiveCard]]: Creates an instance of the GameOrderReceiveCard class. Note that mods can only award cards to players if those cards are enabled for the game. |
** '''playerID''': Pass the ID of the player who will receive cards. | ** '''playerID''': Pass the ID of the player who will receive cards. | ||
** '''instances''': Pass an array of whole cards to award to the player. See [[Mod API Reference:CardInstance|CardInstance]] for instructions on how to create these. | ** '''instances''': Pass an array of whole cards to award to the player. See [[Mod API Reference:CardInstance|CardInstance]] for instructions on how to create these. | ||
+ | [[Category:Mod API Reference]] |
Latest revision as of 17:21, 4 December 2018
GameOrderReceiveCard: Subclass of GameOrder. This is used to award players cards. It should never be sent up to the server as part of a client's normal orders, instead it's only inserted into turns by the server. This happens normally as part of Warzone's normal card-receiving mechanic, or mods can add another one themselves in an AdvanceTurn hook.
- CardIDs Table<CardID,integer>:
- InstancesCreated Array<CardInstance>:
[edit] Functions
- WL.GameOrderReceiveCard.Create(playerID PlayerID, instances Array<CardInstance>) (static) returns GameOrderReceiveCard: Creates an instance of the GameOrderReceiveCard class. Note that mods can only award cards to players if those cards are enabled for the game.
- playerID: Pass the ID of the player who will receive cards.
- instances: Pass an array of whole cards to award to the player. See CardInstance for instructions on how to create these.