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** Note that if you reduce a player's gold value after they've committed orders, it may mess up their turn as they won't be able to spend as much gold as they were expecting, leading to failed deployments and failed attacks. Take care to only do this if the player approves it. | ** Note that if you reduce a player's gold value after they've committed orders, it may mess up their turn as they won't be able to spend as much gold as they were expecting, leading to failed deployments and failed attacks. Take care to only do this if the player approves it. | ||
** Note that this function should never be called from an AdvanceTurn hook. Doing so will produce an error message. If you wish to change a player's resource from an AdvanceTurn hook, instead insert a [[Mod API Reference:GameOrderEvent|GameOrderEvent]] to change it. | ** Note that this function should never be called from an AdvanceTurn hook. Doing so will produce an error message. If you wish to change a player's resource from an AdvanceTurn hook, instead insert a [[Mod API Reference:GameOrderEvent|GameOrderEvent]] to change it. | ||
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[[Category:Mod API Reference]] | [[Category:Mod API Reference]] |