Mod API Reference:TerritoryModification

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'''TerritoryModification''':  
 
'''TerritoryModification''':  
 +
* '''TerritoryID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'':
 
* '''AddSpecialUnits''' ''Array<[[Mod API Reference:SpecialUnit|SpecialUnit]]>'':  
 
* '''AddSpecialUnits''' ''Array<[[Mod API Reference:SpecialUnit|SpecialUnit]]>'':  
 
* '''SetArmiesTo''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'':  
 
* '''SetArmiesTo''' ''[[Mod API Reference:Nullable|Nullable]]<integer>'':  
 
* '''SetOwnerOpt''' ''[[Mod API Reference:Nullable|Nullable]]<[[Mod API Reference:PlayerID|PlayerID]]>'':  
 
* '''SetOwnerOpt''' ''[[Mod API Reference:Nullable|Nullable]]<[[Mod API Reference:PlayerID|PlayerID]]>'':  
* '''TerritoryID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'':
+
* '''SetStructuresOpt''' ''Table<[[Mod API Reference:StructureType|StructureType]] (enum),integer>'': Sets the number of structures, such as [[cities]], on this territory.  Nil to simply make no changes.
  
 
== Functions ==
 
== Functions ==
  
 
* '''WL.TerritoryModification.Create'''('''terrID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'') (static) returns [[Mod API Reference:TerritoryModification|TerritoryModification]]:
 
* '''WL.TerritoryModification.Create'''('''terrID''' ''[[Mod API Reference:TerritoryID|TerritoryID]]'') (static) returns [[Mod API Reference:TerritoryModification|TerritoryModification]]:

Revision as of 22:55, 8 August 2017

TerritoryModification:

Functions

  • WL.TerritoryModification.Create(terrID TerritoryID) (static) returns TerritoryModification:
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