Editing Mod Backwards Compatibility
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 10: | Line 10: | ||
If it becomes too much work to maintain backwards compatibility (say, for instance, that you add a ton of settings to Mod.Settings and don't want to check for all of them), then you can also elect to simply create a new mod and put your new code in there. Then old games can continue reading from the first mod, and new games can be created with the new one. | If it becomes too much work to maintain backwards compatibility (say, for instance, that you add a ton of settings to Mod.Settings and don't want to check for all of them), then you can also elect to simply create a new mod and put your new code in there. Then old games can continue reading from the first mod, and new games can be created with the new one. | ||
− |