Editing Move Order

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In order to make this fair, the game will only measure the time from when you began playing your first turn until when you complete it.  When a game begins using this move order, the map is initially hidden and a the [[begin dialog]] appears.  Clicking the begin button reveals the map and starts your timer, which will stop when you commit orders or picks.
 
In order to make this fair, the game will only measure the time from when you began playing your first turn until when you complete it.  When a game begins using this move order, the map is initially hidden and a the [[begin dialog]] appears.  Clicking the begin button reveals the map and starts your timer, which will stop when you commit orders or picks.
  
If you modify your orders on the first turn, it will extend your total move speed to encompass the entire time from when you begun until your final commit.  For example, if you begin taking your turn at 1:00pm and commit at 1:10pm, your play speed will be 10 minutes.  However, if at 1:30pm you change your mind and change your orders/picks, your play speed will update to 30 minutes.
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If you modify your orders on the first turn, it will extend your total move speed to encompass the entire time from when you begun until your final commit.  For example, if you begin taking your turn at 1:00pm and commit at 1:10pm, your play speed will be 10 minutes.  However, if at 1:30 you change your mind and change your orders/picks, your play speed will update to 30 minutes.
  
 
To increase transparency, you can also see exactly how quickly each player took their first turn on warzone.com in the Menu -> Players window.  This shows how fast they took their turn, and if you hover over that value, it also shows the exact time they began and ended taking it.  As a separate column, it also shows the resulting move cycle that was determined based on these times.  This highlights another difference between this new move order and the standard cyclic move order:  the cycle is known by all players.  In cyclic move order, it's up to players to figure out the cycle on their own, but in no-luck cycle, Warzone reveals to all players who will be moving when.  To help make it obvious, the game shows exactly who will move on the next turn in the left column:
 
To increase transparency, you can also see exactly how quickly each player took their first turn on warzone.com in the Menu -> Players window.  This shows how fast they took their turn, and if you hover over that value, it also shows the exact time they began and ended taking it.  As a separate column, it also shows the resulting move cycle that was determined based on these times.  This highlights another difference between this new move order and the standard cyclic move order:  the cycle is known by all players.  In cyclic move order, it's up to players to figure out the cycle on their own, but in no-luck cycle, Warzone reveals to all players who will be moving when.  To help make it obvious, the game shows exactly who will move on the next turn in the left column:
  
https://i.imgur.com/QP6Dmz4.png
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https://d32kaghj56y4ei.cloudfront.net/static/img/NoLuckCycle.png
  
On top you see your position for the next turn.
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You can hover over this label to see the entire move sequence for the next turn.
You can then press Move Order to see the entire move sequence for the next turn.
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In team games, the slowest player's time of the team will be used to determine the order of the teams in the cycle.  Then, within each team, the order is determined by the move speed of each player compared to their teammates.
 
In team games, the slowest player's time of the team will be used to determine the order of the teams in the cycle.  Then, within each team, the order is determined by the move speed of each player compared to their teammates.

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