How does no luck cyclic work exactly?: 7/22/2015 19:20:56 |
Ragnarok
Level 66
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I played a game, where I picked 1st, (2min vs 5min) and for some reason, I lost my 2nd pick to someone's 3rd pick! how is that even possible?!
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How does no luck cyclic work exactly?: 7/22/2015 19:27:57 |
l4v.r0v
Level 59
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How many players were there?
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How does no luck cyclic work exactly?: 7/22/2015 19:29:29 |
Ragnarok
Level 66
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2
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How does no luck cyclic work exactly?: 7/22/2015 19:30:52 |
Ragnarok
Level 66
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Our 1st was not the same.
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How does no luck cyclic work exactly?: 7/22/2015 19:33:14 |
Ragnarok
Level 66
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Their 2nd was my 1st. Which is obvious that I got it, and their 3rd was my 2nd. But I still should get the priority because I picked it first and I gave it priority on my picks.
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How does no luck cyclic work exactly?: 7/22/2015 19:36:31 |
l4v.r0v
Level 59
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Wick, I don't think that's how picks work. It doesn't go 1st pick, then 2nd pick, then 3rd pick.
It goes like this in this case: AB BA AB ... until things end, where A is the player who gets first pick
If Peixoto were A: he'd have gotten his 1st pick, his opponent would've gotten their 1st and 3rd picks (their 2nd already taken by Peixoto's 1st), and then he would've gotten his 4th (or below, depending on whether there was a conflict between his 5th pick and his opponent's 1st) pick (his 2nd was already taken by his opponent's 3rd).
I think that's what happened.
Edited 7/22/2015 19:39:21
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How does no luck cyclic work exactly?: 7/22/2015 19:42:44 |
Wick
Level 53
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Knyte I think we said the same thing. round 1 = AB, round 2 = BA, etc... Anyway, I think that solves that. more info: http://www.warlight.net/wiki/Move_Order#No-Luck_Cycle_Move_Order
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How does no luck cyclic work exactly?: 7/22/2015 19:43:05 |
Ragnarok
Level 66
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But if the alghoritm is giving priority to picks that are not the same number, how is it no luck exactly? It's basically cleaning up the order that you picked and just randomly giving you priority when you don't need it and taking it away when you should be getting it!
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How does no luck cyclic work exactly?: 7/22/2015 19:50:39 |
l4v.r0v
Level 59
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@Wick: Re-read your comment and looks like I was wrong. The way you went through it confused me- my bad.
@Peixoto: No-luck just means that the first pick is given based on your actions (the speed of your picking) and no by luck (as it is under regular cyclic). As for why your opponent's 3rd pick and displace your 2nd, it's because that's how the system has to handle it when you've already displaced their 1st pick. Otherwise, they're stuck with their 4th pick which likely puts them at even more of a disadvantage.
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How does no luck cyclic work exactly?: 7/22/2015 19:50:53 |
Ragnarok
Level 66
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It makes no sense to lose your 1-2 to a 1-3, if you picked faster, and gave it priority you should be getting it 100% of the time!!
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How does no luck cyclic work exactly?: 7/22/2015 19:52:28 |
l4v.r0v
Level 59
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^ Uh, so if you and your opponent both made the same 6 picks, you should be getting 1/2/3 and they should be getting 4/5/6? That would make for a horrible game because it vastly increases the number of possible combos players have to anticipate.
I mean, here's how things would've gone in this situation:
A: 1 B: 1 B: 4 (because 3 conflicts with your 2) A: 2 A: 3, 4, or 5 B: 5 or 6
It would basically be handing you 1/2/3 (most likely) for picking first, which would really imbalance things.
First pick advantage already imbalances the game enough.
Edited 7/22/2015 20:00:30
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How does no luck cyclic work exactly?: 7/22/2015 20:01:52 |
Ragnarok
Level 66
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If you both have the same number on the pick, whoever picked it faster gets the initial priority and then it would alternate. What I'm trying to say is, it makes no sense to completely ignore the order in which the territories were picked just because some guy's later pick matches one of your early ones.
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How does no luck cyclic work exactly?: 7/22/2015 20:06:43 |
l4v.r0v
Level 59
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The order isn't completely ignored.
But what exactly would your alternative look like? Just modifying the system so that players can't end up with a territory someone else picked higher (so adding a constraint)? Or going pick-by-pick (so 1st, 2nd, 3rd, etc.) and flipping priorities?
Both of those alternatives would significantly expand the # of possible combinations that players have to account for (right now it's only 11 for a 6-pick game, iirc) as well as first-pick advantage (2nd pick has 3 unique scenarios to account for in a 6-pick game; 1st pick only has 1, iirc).
Edited 7/22/2015 20:07:19
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