This isn´t exactly meant to be read all at once. It is what I think those ¨Standard Diplomacy Rules¨ are, and am looking for suggestions to make them better. The one at the top is horrendous. On the first page, halfway down is an okay one though.
1. Declare Turn X, Attack Turn X+1 2. In the result of PEs being made, all wars must break up between any countries adjacent to the PE. 3. PEs can be offered contracts by the player they affected if they choose to, that contract must be fulfilled for un-PEing to take place. 4. Sanction Cards should be mentioned in Public Chat (like denouncing in Civ V). 5. If players/alliances join a war, as soon as the initial war breaks down any people who joined after the initial declaration must stop attacking. 6. Don't boot if players ask you not to. 7. Don't assist a PE. 8. Breaking any of these rules will result in you becoming a PE. 9. Any alliances must state whether they are Communist (no leader) or Capitalist (with leader). Leaders make all final decisions but a majority must be reached before any decision is made in Communism. 10. Game targets, amendments and rules must be followed on top of these.