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Stalemate Problem in a tournament game........: 10/10/2013 04:42:53


[REGL] Pooh 
Level 62
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So, what I propose, is that I can make a custom scenario game, right where we left off, or i can advance it how ever many turns you want me to with equal deployments, and we'll get 2 players to play it out.

My theory: Whomever attacks anything first loses.

Otherwise, we're looking at 50+ turns in a multi-day game before you reach your theoretical point.

My math to back it up?

The frozen north bonus contains 4 territories, and would require about 10 armies to conquer. So, you'd need to hold onto it for 4 turns to make a difference.

Meanwhile, you've given up your ability to prevent him from getting NorthWest for 3.
Stalemate Problem in a tournament game........: 10/10/2013 05:54:10


ā™ˆ§IRIÜSā™ˆ 
Level 58
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@Hedja, even if he did the moves you suggested, i believe that i would be able to prevent that from happening ;)

Edited 10/10/2013 05:54:42
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