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How should AIs use Blockade,Gift,Diplomacy,Bomb?: 3/18/2016 20:07:09

Rey
Level 34
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has anyone tried to implement game theory when programming AI?
How should AIs use Blockade,Gift,Diplomacy,Bomb?: 3/21/2016 22:29:38

Алексей
Level 62
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(re: a hypothetical AI which never attacks)

That sounds awfully boring... and could lead to horrible situations where a game can't end.

Human player should surrender in that kind of a situation.

- Ability for the bot to surrender / vote to end.

Current surrender / vote to end policy is just fine. The host sets AIs-surrender option in the template. AIs always vote to end after all human players have voted.

- Ability for the bot to use the chat (not necesarily to read but at least to print something there)

This would be very useful.

As for the luck modifier a quick search in the C# code shows that the bot has this information.

Tell me the file name. Or the word to grep.
$ grep -iro ......................luck..................... *
bin/Debug/PlayBots/1051620318.txt:" DistributionID="-1" LuckModifier="0.0" Offens
bin/Debug/PlayBots/907229986.txt:" DistributionID="-1" LuckModifier="0.0" Offens
bin/Debug/PlayBots/1264450934.txt:" DistributionID="-1" LuckModifier="0.0" Offens
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