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Idea for a map.: 11/5/2011 17:10:28


Perrin3088 
Level 49
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I want, eventually.. every country to have county*ish size territories made in BIG formats of those countries, that we can then combine to make the ultimate, Earth_Huge
Idea for a map.: 11/5/2011 20:19:58


Moros 
Level 50
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@Domenico
I'm working on a large Canada map, that'll have 300-400 territories, with every island a territory and on the mainland every census division a territory, it'll be the 6th or 7th biggest real world map!
Idea for a map.: 11/5/2011 20:33:44


Domenico
Level 16
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That is rather awesome... :)
Do remember that as Dutchmen we are not allowed to make maps larger than 430 territories (the size of *The Netherlands Map*) as that would diminish our Kingdom's awesomeness *(even more)* unless your get Her Royal Majesty's personal permission.
I once tried to get that permission and I've been hiding in Antwerpen ever since... O.o *oh snap...*
Neh, just trolling, keep up the good work. :)
Idea for a map.: 11/6/2011 11:08:28


Moros 
Level 50
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Aah, I was thinking of a super large Europe map I just found on the internet, wich includes all provinces from all countries. It'll have 800+ territories...
And next a large China with 2400+!!!
But I should rather first finish Canada.
Idea for a map.: 11/6/2011 11:12:47

Grzechooo 
Level 32
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Well, I assume the World Huge as described by Perrin would have around 100.000-150.000 territs, or even more. That would be pretty epic.
Idea for a map.: 11/6/2011 11:19:23


Moros 
Level 50
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150.000? I was rather thinking of around a million! Only France already has 36.000 county-level territs, imagine how many Russia will have!
Idea for a map.: 11/6/2011 16:15:45


Matma Rex 
Level 12
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> 150.000? I was rather thinking of around a million! Only France already has 36.000 county-level territs, imagine how many Russia will have!

Russia has a much lower population density, so it probably won't have many more (if more at all). I can't find any more information about this, except that there are 83 highest-level subdivisions, called federal objects: http://en.wikipedia.org/wiki/Federal_subjects_of_Russia Each one one them might be subdivided differently, since Russia is a federation - maybe some Russian here could shed some light on it?
Idea for a map.: 11/8/2011 16:39:09

Grzechooo 
Level 32
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Let's count it for few countries:
France: ~36000 ([http://en.wikipedia.org/wiki/Communes_of_France](http://en.wikipedia.org/wiki/Communes_of_France))
Poland: ~40000 ([http://en.wikipedia.org/wiki/Sołectwo](http://en.wikipedia.org/wiki/Sołectwo))
Germany: ~12000 ([http://en.wikipedia.org/wiki/Municipalities_of_Germany](http://en.wikipedia.org/wiki/Municipalities_of_Germany))
Spain: ~8000 ([http://en.wikipedia.org/wiki/Municipalities_of_Spain](http://en.wikipedia.org/wiki/Municipalities_of_Spain))
Italy: ~8000 ([http://en.wikipedia.org/wiki/Communes_of_Italy](http://en.wikipedia.org/wiki/Communes_of_Italy))
United States: ~3000 ([http://en.wikipedia.org/wiki/County_(United_States)](http://en.wikipedia.org/wiki/County_(United_States)))
Sum: ~107000.

Well, my calculations about 100.000-150.00 are way underestimated, it turns out it could possibly be even half a million.
Idea for a map.: 11/8/2011 16:56:09


Moros 
Level 50
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I still think over a million, since you forgot China and India, they've got lots of people so lots of places to put people in
Idea for a map.: 11/8/2011 18:26:30


Matma Rex 
Level 12
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> Poland: ~40000 (http://en.wikipedia.org/wiki/Sołectwo)

I wouldn't really use sołectwos here, they often consist of just one village, and comparing them to US's counties is a bit silly - for example, area of Coconino County in Arizona is almost a sixth of area of Poland ;) [[1]](http://www.wolframalpha.com/input/?i=area+of+Coconino+County%2C+Arizona%2C+area+of+Poland) (I admit I picked an extreme example, but still.)

Poland has communes as well (called "gminas"), and there are ~2500 of them - these would be "perfect" for a huge map.
Idea for a map.: 11/8/2011 18:38:43


Richard Sharpe 
Level 59
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A similar reduction could be done for France as well... it has 36,000 communes but that is equivalent to a singular city/town and is by no means comparable to an American county. Instead, the French canton would be a better comparison, of which there are 3883.

http://en.wikipedia.org/wiki/Administrative_divisions_of_France
Idea for a map.: 11/9/2011 14:48:57

Grzechooo 
Level 32
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Well, I took the lowest level administrative divisions for the comparison/calculation.
Idea for a map.: 11/14/2011 18:04:21


Lurtz
Level 4
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question on you guys...
Are you fueled by pure desire of extremly big map or you only want realistic maps to the tinies detail ?

Because if it is the first one, it could be quite "easily" achived by computer generation.
Idea for a map.: 11/14/2011 18:05:33


Moros 
Level 50
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If there were some kind of software you could just put an image in and it gave you all the territories, Warlight would have a billion maps.
Idea for a map.: 11/14/2011 22:39:27


Lurtz
Level 4
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that would be also posible, and it even would not be that hard. but you would need map in wery big quality for that.

Anyway, generator is something else. It would just make up maps....
Idea for a map.: 11/14/2011 23:30:55


Addy the Dog 
Level 62
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fizzer approves maps and categorises them before they are selectable on the game/tournament creation thing.
Idea for a map.: 11/14/2011 23:40:44


devilnis 
Level 11
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It would be cool to have a big huge tournament where people pick a continent and play a mini-tournament on that map, and then the winners of each continent's tournament play a big championship game where they start out on the big earth map with their continent already under their control (combine australia and antarctica,) the bonuses are tweaked so that each player starts with identical amounts of bonus (perhaps Asia would have to be split in 2 to make this feasible,) each player gets 100 bonus armies on the first turn to distribute how they please, and then they can play for the world championship.... Or, something along those lines..
Idea for a map.: 11/15/2011 13:57:14


Matma Rex 
Level 12
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Lurtz:
> that would be also posible, and it even would not be that hard. but you would need map in wery big quality for that.

I am reasonably certain that it would not be possible, and if it was it'd be hard as hell. It *is* possible to ease the development process a little using special software (which I proved by doing it and posting how-tos here), but if you create something that converts, say this map: [[1]](http://upload.wikimedia.org/wikipedia/commons/0/03/BlankMap-World6.svg) (SVG, infinite quality; rendered as ultra-high quality PNG: [[2]](http://upload.wikimedia.org/wikipedia/commons/thumb/0/03/BlankMap-World6.svg/5000px-BlankMap-World6.svg.png)) into a complete map, or a map with connections defined at least, or damn, even just the centerpoints, and then uploads this to Warlight, you'll be my hero.
Idea for a map.: 11/20/2011 17:51:10


Moros 
Level 50
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I'm no scripting expert, but a script to define connections can't really be that hard...
I think the script will just need to search for territories within lets say 5 pixels of the given territory, and connect those two. Over-sea connections will have to be done manually, but that's a piece of cake.
And for centerpoints, just a script that can define the point in a territories that's located the farthest from any border.
Idea for a map.: 11/20/2011 19:37:04


Matma Rex 
Level 12
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> And for centerpoints, just a script that can define the point in a territories that's located the farthest from any border.

Yeah, seems simple enough. Enter non-convex territories. Enter multipart territories. Enter territories with holes. And don't forget we're not dealing with polygons, but with paths composed of bezier curves (and possibly a bunch of other types of curves, too), which can by the way intersect with themselves, or with other ones. Suddenly it's not as pretty; in best case, there will be (a lot of) cases where you still have to fix stuff by hand. Also, if you do it, you can't "input raw data" or anything, you have to make your script click all over the design screen.

Oh, so maybe you want to do it by screen-scraping, in the editor? Well, most of the problems still stand, and we get all new ones when territories are too small to be clicked without zoom (are you going to be zooming in and out and moving the map for the script?). Also, if you start comparing a couple of millions of points to another couple millions, things are going to get slow (and you will have to do it, you can't just magically find a territory when all you have is the pixels).

Maybe it's not impossible, but coding it would suck. Certainly not something one could do over the weekend.

It would of course suck much less if we had a direct API for writing centerpoint/connection data to the server (Fizzer, I know you can do it! Can we have an input box labelled "Magic goes here" in the map designer, where you could copy/paste the data in any format?), or possibly if Fizzer decided to do it by himself (a man can dream... ;) ).
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