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Navy Checkers: Anyone want to test this map?: 7/24/2012 13:06:19


The Yellow Team
Level 4
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Gui, that's the kind of map that could have its own game website!

Hats off Sir.

Don't think I'll be playing it but it's clearly taken you a lot of thought so I for one commend you on that.
Navy Checkers: Anyone want to test this map?: 7/24/2012 21:54:20


Guiguzi 
Level 58
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Moros, you didn't need to reply. I didn't actually mean anything I said about your map. I was just trying to offer you a way to understand how your ideas about my map didn't make any sense. In fact, I really like your map (appearance, attention to detail, etc.). My great-grandfather immigrated from Flanders before WWI, returned to Flanders, got caught up in the German invasion, suffered, returned to America when the war ended. I hope to play your map once it is ready, to know more about the place names of his country.

Sorry Richard, I thought that Monopoly ships were synonymous with McDonald's value meal specials, which are themselves synonymous with power! How else can you secure hotels on Death Row (the area of magenta and orange properties between Jail and Free Parking) or make a trade to get or dispose of Boardwalk and Park Place? Obviously, the ship is needed for domination on the Monopoly board!

Yellow Team, if I knew how to program, believe me, I'd have a website of some sort running with exciting competition and variety (and have myhand on board, because his maps are amazing, though he won't publish them). Instead, I'm just another free laborer for Warlight's under-monetized maps. My current motto: "Come play my maps! Don't make any money for Fizzer or me! Complain about Taiwanese who should be called ROC-nese!"
Navy Checkers: Anyone want to test this map?: 7/25/2012 08:46:11


Guiguzi 
Level 58
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After finishing a game with Dunga, we both felt the attacking was one-dimensional. So I added submarines (and their infrastructure) and more connectivity in the middle. Each submarine costs -5 income if taken, and each country's sphere of influence has 5 submarines visible (they connect to ships in their squares), at least 1 for each enemy. So the threat of a submarine attack is present. But only the attacker will be likely to take the submarine to preempt the threat: 9 territories in the submarine infrastructure are worth +5, and they lead to all 5 of one's submarines; but since it costs one -5 to engage in submarine warfare, the aggressor is likely only going to attack 1 submarine, since the bonus only offsets 1. The Japanese game of go has a name for a similar strategy, something like bitter pill (I don't know what it's translation is): a stone that is not taken and ends up causing great harm deep in one's core area. I'm hoping the submarines will function this way.

http://WarLight.net/SinglePlayer.aspx?PreviewMap=14978
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