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we could make anti-inductive mods: 4/20/2023 16:42:54

(deleted)
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i was talking in a game & ppl told me to go to discord but discord wants phone verification to make an account and i don't want to do that


a mod where each turn, all of the attacks are measured and if there's more than one attack by any player with the same number of armies all of them are canceled

so only attacks with unique numbers of armies can go through

(it would have to only count attacks that could go through, to prevent ghost orders from ruining things)

ok.

what about a mod for 3+ffa real-time games where you get sanctioned in proportion to how close your commit time is to the other players?

i.e. the intervals between each commit are measured and the player who is furthest from the nearest player gets no sanction, and the others get sanctioned in proportion to how close they are

so if players commit at 1, 2, 4, and 7 minutes, the first 2 players lose 67% of their income, the 3rd loses 33%, and the last gets full income

one person thought that this would encourage stalling, but if 2 players stall then they will commit close together and both get sanctioned badly
we could make anti-inductive mods: 4/20/2023 18:32:19


DanWL 
Level 63
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a mod where each turn, all of the attacks are measured and if there's more than one attack by any player with the same number of armies all of them are canceled

so only attacks with unique numbers of armies can go through

(it would have to only count attacks that could go through, to prevent ghost orders from ruining things)


If someone has already made an attack of 3 and someone else does an attack of 4 but only 3 armies are left, should the orders carry on as normal or skip?

Guessing carry on as normal.

Can’t really skip orders after they have happened. 1st would be left alone, every other order with same amount of attacking armies would be skipped.

Is 1 army and a commander attacking a different attack from a 1 army attack or from just a commander attacking?
we could make anti-inductive mods: 4/20/2023 18:37:15


JK_3 
Level 63
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Is 1 army and a commander attacking a different attack from a 1 army attack or from just a commander attacking?

yeah, i would just add up the attack value of all units in an attack -> 1 + comm == 8



If someone has already made an attack of 3 and someone else does an attack of 4 but only 3 armies are left, should the orders carry on as normal or skip?

initialize array of orders in Turn_Advance, capture and suppress all orders in Turn_Order (+ logic to filter out duplicates i g), lastly add the valid orders back to the game in Turn_End

maybe have a setting to see if the system should apply to deployments as well?
we could make anti-inductive mods: 4/20/2023 19:11:03

(deleted)
Level 59
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If someone has already made an attack of 3 and someone else does an attack of 4 but only 3 armies are left, should the orders carry on as normal or skip?

i think it might be strategically more interesting to skip the second attack but i'd have to playtest it

it might be more complex also because you would have to check the available armies on the territories more often? but you'd have to do that at the beginning anyway so it doesn't provide an advantage to submit orders for more armies than you have

Is 1 army and a commander attacking a different attack from a 1 army attack or from just a commander attacking?

gotta playtest it only way to know how it affects play

maybe have a setting to see if the system should apply to deployments as well?

ooh

if that's turned on i'm pretty sure it should affect deploys separately from attacks

Edited 4/20/2023 19:11:14
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