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The big problem with the mod api framework: 2/13/2024 10:21:44


DanWL 
Level 63
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The board isn’t correctly updated after a mod has done its thing. What happens in reality is each mod receives the same standing (what the game actually looks like) as each other. If a mod tries to do something based on owner, armies/special units or structures (cities) and a mod has already changed at least one of those, the next mod (and any after that) to take affect won’t know about it.

Credit to Just a Dutchman for giving an example to replicate the issue: https://www.warzone.com/MultiPlayer?GameID=36996453.
Go to history and see what happens before and after the Neutral_Move.

Don’t include more 1 mod that changes territories in your games so that they do what they are meant to do.

Edit: the standing is only incorrect while multiple mods process the same order or start and end of the turn.

Edited 2/14/2024 09:02:23
The big problem with the mod api framework: 2/14/2024 16:41:58


DanWL 
Level 63
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The Neutral Moves mod has since been update with a fix that should allow it to work correctly alongside any mod. I wrote the code for the fix.
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