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Forced Surrender: 5/1/2015 08:34:14

[Falcon]The Polish Purple Bunny 
Level 55
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This is gonna make Custom Scenario Diplomacies hard to make as there are limitations to History balance
Forced Surrender: 5/1/2015 08:56:09


l4v.r0v 
Level 59
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So if you could just implement it as an option that would let game creators decide what the force surrender criteria are (in terms of % of armies controlled, income difference, % of income, etc.), that would solve the issue with different formulas for different situations.

However, I can see a ton of players exploiting this to farm games by setting really low criteria (say, "20% of armies") or something that they'll know they'll meet in the first few turns, so there needs to be a system better than Highlighted Settings for users to catch this. I like the new warnings in the game thumbnails; if we could implement something akin to that for settings like Forced Surrender (but even more noticeable, maybe a pop-up) that would help solve the problem.
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