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Tale of Two Gods

Unlocks at level 14 or with the Mega Maps Pack
Created by [Ag⁴⁷] Wolffe (all)
Went public on 5/23/2014
Number of ratings: 136
Average rating: 4.014 / 5
369 territories, 139 bonuses, 2 distribution modes

Description

"The world is in turmoil. Kings in their respective kingdoms have waged war on each other in the hopes of ultimate power. Bonds broken, alliances formed, and armies decimated. What would you do in the war for Deitism?"

This is my first map, and is designed for optimal roleplay gamestyles. Each superbonus has been balanced according to their area, and hopefully it becomes a big favourite in massive roleplayers.

~Changelog~
1.0
- Initial release

1.1
- Added faction lists
- Superbonuses now don't share colours

1.2
- Added a changelog
- General territory tidy-ups
- Added two distribution modes
- Now available at L20

Reviews

Review by Mudderducker on 6/4/2014.
It good, 4/5. Though the connection lines don't look very good, the super bonus territories are all the same colour, which makes it harder to see all the individual bonuses. Apart from that, everything else is good.

In addition maybe add some ships, this will make connections between Islands much better!
Response by map creator [Ag������] Wolffe on 5/27/2014
Thank you for the feedback! Seeing as it's still only my first map, I am cleaning it all up etc. and going to update it at a later point in the week or so with cleaner connection lines, tighter territories, and a list of the SBs in the top left corner.
3 out of 3 people found this review helpful.
Review by Nathan on 5/27/2014.
This is your first attempt at a map? It was a spectacular success. Okay, maybe the red connecting lines are a tad sloppy, but this is hands down one of the best maps I've played on. The bonuses are manageable. The 1:1 ratio of territories to bonus armies (as well as the realistically attainable superbonuses) provide a perfect counterpoint to the many, many chokepoints this map boasts. In other words, you can secure a base, but you cannot turtle your way to victory. Cheers on an incredible map.

If I had to suggest one area for improvement, it would be only to make sure that each territory has a unique name - rather than "Eastern Tochapan Wilds", "Southern Tochapan Wilds" and so on. But again, that is incredibly minor and does not impact gameplay in the slightest.
Response by map creator [Ag������] Wolffe on 5/27/2014
Thank you so much for the positive comments! While it is true that the names get repetitive, it is hard to come up with 369 completely unique names, even with a random name generator, lol. I am trying to fix things up with the next update, however, so look forward to good things! :)
3 out of 3 people found this review helpful.
Love it absolutely love it
if this your first map then you are amazing :)
i would advise you to build a link between Delsen and Zhussea just saying :)
still incredible map
love it love it
Response by map creator [Ag������] Wolffe on 6/3/2014
Much appreciated, and I'll add the link in the next update. :)
2 out of 2 people found this review helpful.
Review by NinjaNic on 5/24/2014.
It looks nice, but the bonuses may be a little over powered. I think you should add distributions in case people wanted to try to play diplomacy games.
Great job for a first map!
Response by map creator [Ag������] Wolffe on 5/25/2014
Thanks for the review! In response to the bonuses, though, each normal one is equal to the number of territories inside of it, and each superbonus is equal to the number of bonuses in of it. Therefore, the power of them is according to their size, as with any real-world country.
3 out of 4 people found this review helpful.
Review by Gwy on 5/27/2014.
I liked playing at this map.

Found 2 missing links :
- The Empty Crypt with Yms Road (Iwredence Bonus Area)
- Northern Drahl Lake with Davenby Fort (Iwredence Bonus Area)

thanks for the work
Response by map creator [Ag������] Wolffe on 5/27/2014
Thank you for the missing links. I'll fix them in the next update.
1 out of 1 person found this review helpful.
Review by Krulle on 5/26/2014.
re Nathan's comments and the bonus size; seeing the amount of regions, I did not feel any problematic imbalance.
It will simply be a game of who is able to implement his huge armies most efficiently.

Love it, thank you!
Response by map creator [Ag������] Wolffe on 5/26/2014
I'm glad you like it! Thanks for the positive comments! :D
2 out of 3 people found this review helpful.
Review by otinanaimail on 5/26/2014.
very nice map
Response by map creator [Ag������] Wolffe on 5/26/2014
Thanks! :D
3 out of 5 people found this review helpful.
Review by Hawk on 9/9/2014.
Good
1 out of 1 person found this review helpful.
Review by Talisko Ryder on 6/27/2014.
yay
2 out of 4 people found this review helpful.
Review by psykkoman on 12/7/2015.
Prepare to be surprised!. This map is looking like quite lienar at first sight, with lots of chokepoints and corridors, but playing it feels completely different. I had no problem with feeling stuck anywhere (except of armywalls of my opponents ofc ;) ).Everything is interconnected very well. Bonuses are big, which allows for rapid growth of your armies and gameplay is flexible and dynamic. I had a lot of fun!
0 out of 0 people found this review helpful.
Review by Bryan on 1/4/2016.
Nice map but not exactly my cup of tea
0 out of 0 people found this review helpful.
Review by Giter on 6/1/2014.
Aaron took my homeland and stopped me from getting Coruscant. 7/10
Response by map creator [Ag������] Wolffe on 6/1/2014
I'm sorry, I'm not sure I understand what you mean exactly? By "Coruscant" do you mean Qecreset, maybe? If so, you shouldn't really judge a map by whether you lose a game on it or not. Thank you for your rating, however. :)
1 out of 3 people found this review helpful.
Review by OTPM on 12/22/2014.
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0 out of 2 people found this review helpful.

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